if((_awayx>1 or _awayx<-1)or(_awayy>1 or _awayy<-1))then{
_location set [1, (_x select 1) + ((0.6)*sin(_x select 3))];
_location set [2,_location select 2 - 0.2];
_location=[_location select 0, _location select 1, _location select 2];
_lp = "#lightpoint" createVehicle _location;
_lp setLightColor [1, 0.88, 0.73];
_lp setLightBrightness 0.04;
_lp setLightAmbient [1, 0.88, 0.73];
_lp setVectorUp [0,0,-1];
player reveal _lp;
//hint format ["LAMP NOT FOUND:%1 | %2",_x,time];
sleep 0.2;
}else{
//hint format["LAMP ALREADY FOUND | Var:%1",_objLightPoint getVariable "axeLit"];
if(_objLightPoint getVariable ["axeLit",0]<1)then{
_objLightPoint setLightColor [1, 0.88, 0.73];
_objLightPoint setLightBrightness 0.04;
_objLightPoint setLightAmbient [1, 0.88, 0.73];
_objLightPoint setVectorUp [0,0,-1];
};
sleep 0.2;
};