To save people some time here are pre made waypoints the bus starts at balota loops around the map counterclockwise back down towards kamenka and to balot again
http://prntscr.com/2z4fi0
Edit this in your
init_bus.sqf:
axeBusUnit = objNull;
_axeBusGroup = createGroup CIVILIAN;
_axeBuspawnpos = [4118.96,2603.22,0];
_unitpos = [4125.47,2601.65,0];
_axeBusWPradius = 2;//waypoint radius
//Load Bus Route
_axWPZ=0;
_axeBusWPIndex = 2;
_axeBusFirstWayPoint = [4479.4,2459.74,_axWPZ];
_axeBusWP = _axeBusGroup addWaypoint [_axeBusFirstWayPoint, _axeBusWPradius,_axeBusWPIndex];
_axeBusWP setWaypointType "MOVE";
_axeBusRouteWaypoints = [[4817.51,2502.58,_axWPZ],[6714.84,2977.89,_axWPZ],[10441.3,2273.36,_axWPZ],[13088.3,3863.68,_axWPZ],[13412.6,6608.52,_axWPZ],[12106.8,9063.96,_axWPZ],[12476.3,12525.3,_axWPZ],[6268.52,7824.41,_axWPZ],[4130.15,11163.3,_axWPZ],[2665.94,5610.17,_axWPZ],[2017.94,2248.53,_axWPZ],[3560.56,2443.72,_axWPZ],[4115.76,2605.03,_axWPZ]];
and for the bus stop location to show on your map make a file called Marker.sqf put it into your missions folder add this into it
_marker = createMarker ["busrouteA", [4817.51,2502.58,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteA;
_marker = createMarker ["busrouteB", [6714.84,2977.89,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteB;
_marker = createMarker ["busrouteC", [10441.3,2273.36,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteC;
_marker = createMarker ["busrouteCa", [13088.3,3863.68,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteCa;
_marker = createMarker ["busrouteD", [13412.6,6608.52,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteD;
_marker = createMarker ["busrouteE", [12106.8,9063.96,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteE;
_marker = createMarker ["busrouteF", [12476.3,12525.3,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteF;
_marker = createMarker ["busrouteG", [6268.52,7824.41,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteG;
_marker = createMarker ["busrouteH", [4130.15,11163.3,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteH;
_marker = createMarker ["busrouteI", [2665.94,5610.17,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteI;
_marker = createMarker ["busrouteJ", [2017.94,2248.53,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteJ;
_marker = createMarker ["busrouteK", [3560.56,2443.72,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteK;
_marker = createMarker ["busrouteL", [4115.76,2605.03,0]];
_marker setMarkerText "Bus Stop";
_marker setMarkerType "mil_objective";
_marker setMarkerColor "ColorRed";
marker = _busrouteL;
add this to the bottom of your init.sqf
//custom marker
[] execVM "Marker.sqf";
so this route will take you to most of the large cities and airports on the map in a large loop and if you on epoch with close vicinity of traders ( On my server i have like a reverse hooker thing going on ;p the drivers are female and they say pickup lines in dialog they drive a pink suv XD... im still having problems with nto being able to stop the bus at a random spot by runnign in its path it just runs meover and doesnt slow is reason i had to go to extra effort to mark the bus stops on the map
maybe you can somehow attach a siren to the bus that can be heard 200m in range or attach a moving map marker to it would be better like mentioned above