Recent content by felixberndt

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    hostage Event

    Hey guys, I am working right now at a "rescue the Hostage" Event. The hostage is spawned random with some AI Bandit Guards, a marker is shown up on the map and a hint says for example "the Crazy Doctors daughter has been kidnapped by Bandits! Go and rescue her!" In hostage units init a script...
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    Scheduled weather!

    maybe u can execute the dynamicweather script with the eventhandler in dayz server.pbo\modules\... have not tried this out yet, but what if you have 3 customized weather scripts and execute them with set a different time interval in mission\init.sqf? would be interesting to know if it works...
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    chopper crash reports.

    I have made it a different way... i am using the live crashsite script written by grafzahl, and when a chopper crashes there will be played a SOS Sound, and a rhint will show up the grid references in the right corner of the screen //now comes felix crash report //play radiosound SOS //Trigger...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I have successfully added basebuilding to Dayz Epoch 1.0.1.5, objects are saved into database correctly. But when i edit code of the object, it gets deleted from db :( I am testing around for days,but cant find the reason why Any ideas???
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    Claim Vehicle Script, Problem with Trigger

    i'm not sure if i understood correctly what you wanna do and i am not that scripting experienced, but if you want to fire the script only for _vehicle or whatever you could define it as null and then onAct of the trigger do something like this? expActiv="nul = [thislist] execVM ""fire.sqf""; "...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Wohooo! i got it to work! I started an old reality server with Epoch Mod and imported the Epoch database... now the objects are known by deployables and saved in epochs object_data table! Thanks for your help Tactical_Force!
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I use Dayz Lite Database which looks like this: i can't run the instance_deployable query to that database or am i wrong? the builded objects should directly move to object_data as it worked on Epoch 1.0.1.1 with kiks basebuildingimprovements0.3 or can i also create a new table with the...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    so much tanks 4 that...i am so tired but try it out ion a sec... EDIT: no seems that it does not work, leastwise i get an error now :D 2013-07-11 05:54:21 HiveExt: [Information] Method: 308 Params: 11:Concrete_Wall_EP1:0:63684422:[266.482,[6548.41,5597,-0.522]]:[]:[]:true:654845597052266...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Would you be so kind to help me out with a server.pbo for version 1.0.1.4 ??? I have the problem, that the builded objects are not saved to the DB... I tried to find the problem the past days becomming insane about it :( Can you help me or tell what is wrong,or changed with the new patch...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    same here :( i am running epoch 1.0.1.4 and have tried to add Basebuilding to my Server, but the objects are still not saving to the Database :( my rtp says: 0:19:07 Client: Remote object 2:35 not found 0:19:07 Client: Remote object 2:36 not found 0:19:07 Client: Remote object 2:37 not...
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    ERROR: Cannot Sync Character Error: No unit as no characterID

    I have got same issue. Everytime i restarted the server and connect first time i get following error: Cannot Sync Character Error: "ERROR: Cannot Sync Character Loki as no characterID" it end in black screen..when i connect again, and mission is already started it works?! also found this...
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    HiveExt: [Error] Error executing |CHILD:103:67889542:any:2:| HELP!!!

    I've got same probs with my freshly installed Epoch server... Error shown up in console: [Error] Error executing |CHILD:103:63684422:any:2:| My rtp logfile: 21:55:50 "ERROR: Cannot Sync Character Loki as no characterID" 21:55:51 "DISCONNECT: Loki (63684422) Object: any, _characterID: any"...
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    Myth of Green Mountain=true / Try to understand how it works

    I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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    Myth of Green Mountain=true / Try to understand how it works

    I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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    Kill Board only for TraderCitys / SafeZones

    It's just Dayz Epoch Mod http://dayzepoch.com/ a lot of maps are possible, i am running chernarus
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