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    hostage Event

    Hey guys, I am working right now at a "rescue the Hostage" Event. The hostage is spawned random with some AI Bandit Guards, a marker is shown up on the map and a hint says for example "the Crazy Doctors daughter has been kidnapped by Bandits! Go and rescue her!" In hostage units init a script...
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    Scheduled weather!

    maybe u can execute the dynamicweather script with the eventhandler in dayz server.pbo\modules\... have not tried this out yet, but what if you have 3 customized weather scripts and execute them with set a different time interval in mission\init.sqf? would be interesting to know if it works...
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    chopper crash reports.

    I have made it a different way... i am using the live crashsite script written by grafzahl, and when a chopper crashes there will be played a SOS Sound, and a rhint will show up the grid references in the right corner of the screen //now comes felix crash report //play radiosound SOS //Trigger...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I have successfully added basebuilding to Dayz Epoch 1.0.1.5, objects are saved into database correctly. But when i edit code of the object, it gets deleted from db :( I am testing around for days,but cant find the reason why Any ideas???
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    Claim Vehicle Script, Problem with Trigger

    i'm not sure if i understood correctly what you wanna do and i am not that scripting experienced, but if you want to fire the script only for _vehicle or whatever you could define it as null and then onAct of the trigger do something like this? expActiv="nul = [thislist] execVM ""fire.sqf""; "...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Wohooo! i got it to work! I started an old reality server with Epoch Mod and imported the Epoch database... now the objects are known by deployables and saved in epochs object_data table! Thanks for your help Tactical_Force!
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I use Dayz Lite Database which looks like this: i can't run the instance_deployable query to that database or am i wrong? the builded objects should directly move to object_data as it worked on Epoch 1.0.1.1 with kiks basebuildingimprovements0.3 or can i also create a new table with the...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    so much tanks 4 that...i am so tired but try it out ion a sec... EDIT: no seems that it does not work, leastwise i get an error now :D 2013-07-11 05:54:21 HiveExt: [Information] Method: 308 Params: 11:Concrete_Wall_EP1:0:63684422:[266.482,[6548.41,5597,-0.522]]:[]:[]:true:654845597052266...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Would you be so kind to help me out with a server.pbo for version 1.0.1.4 ??? I have the problem, that the builded objects are not saved to the DB... I tried to find the problem the past days becomming insane about it :( Can you help me or tell what is wrong,or changed with the new patch...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    same here :( i am running epoch 1.0.1.4 and have tried to add Basebuilding to my Server, but the objects are still not saving to the Database :( my rtp says: 0:19:07 Client: Remote object 2:35 not found 0:19:07 Client: Remote object 2:36 not found 0:19:07 Client: Remote object 2:37 not...
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    ERROR: Cannot Sync Character Error: No unit as no characterID

    I have got same issue. Everytime i restarted the server and connect first time i get following error: Cannot Sync Character Error: "ERROR: Cannot Sync Character Loki as no characterID" it end in black screen..when i connect again, and mission is already started it works?! also found this...
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    HiveExt: [Error] Error executing |CHILD:103:67889542:any:2:| HELP!!!

    I've got same probs with my freshly installed Epoch server... Error shown up in console: [Error] Error executing |CHILD:103:63684422:any:2:| My rtp logfile: 21:55:50 "ERROR: Cannot Sync Character Loki as no characterID" 21:55:51 "DISCONNECT: Loki (63684422) Object: any, _characterID: any"...
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    Myth of Green Mountain=true / Try to understand how it works

    I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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    Myth of Green Mountain=true / Try to understand how it works

    I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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    Kill Board only for TraderCitys / SafeZones

    It's just Dayz Epoch Mod http://dayzepoch.com/ a lot of maps are possible, i am running chernarus
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    Kill Board only for TraderCitys / SafeZones

    I recognized that there is a Killboard in the Trader Citys,which shows the last kills serverwide. That made me thinking about how to log kills done only inside the Trader Citys. I'd suggest using the addMPEventHandler function to do so and put this in my init.sqf fn_whoDunnit = compile...
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    [Help] Create Death Message Inside Trigger

    interesting idea, which also could be useful to detect killers in trader citys Maybe this could be what u are searching for... http://www.armaholic.com/forums.php?m=posts&q=4591
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    Animated Helicrashs 0.1 - Release

    ok got it...if anyone has got the same problem let me know ;)
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    Animated Helicrashs 0.1 - Release

    how can i remove that target you've added under the heli's belly???
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    Animated Helicrashs 0.1 - Release

    Everything works for me now, but the Helipad doesn't get deleted or is visible ... the pad works like a grass cutter around the wreck and so its to easy to find all the good stuff :( Any ideas how to fix that???
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