Currently have the 6/12 version installed, will update tonight and see what happens. I had the Epoch antihack disabled, and anti-teleport enabled in 330c.
Thanks will make those changes. I didn't have any playerUID's listed in the config and still saw the "Base" button. When I clicked on it, I got moved into the ocean far south of Napf island.
Halo drop - I also experienced what someone else mentioned earlier, where you'd float there and not lose...
Figured it out, just need to comment out or remove the following classes from spawn.hpp:
class btnDono: RscButtone
{
idc = 1616;
text = "Base";
x = 0.6 * safezoneW + safezoneX;
y = 0.241 * safezoneH + safezoneY;
w = 0.0422917 *...
Zip up all the folders/files and upload. Then use the extract option in the file manager.
edit: wasn't paying attention, just noticed you got it working lol :)
By default, spawn rates for gold bars is 3% and for 10oz gold bars is 1.5%. It's not unusual to go through small armies of AI before you get one to drop.
Change it so the AI only spawn with a skin that's not available to players on the server. Be sure to add the skin to the allowed list in variables.sqf near the top, or the AI will spawn in invisible:
AllPlayers = []
For:
AllowedVehiclesLi>
13:41:49 Error Zero divisor
13:41:49 File z\addons\dayz_server\init\server_functions.sqf, line 264
13:41:49 Error in expression <ect _lastIndex];
13:41:48 Error Zero divisor
13:41:48 File z\addons\dayz_server\init\server_functions.sqf, line 266
Either reduce the max...
What have you been shooting them with? Walls can actually take a significant beating now before going down. Also, are the walls showing any damage in the database?
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