Recent content by SparxOne

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    AI Problem

    Hello, The Debug Modes can be disabled in the "SAR_config.sqf" file that you will find in "\addons\SARGE" Edit these lines to disable Debug. (I've done it for you, just copy and paste) ;) : // ----------------------------------------------- // Debug options //...
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    Which SSide are the NPCs ???

    Bandits are ennemies to all players, Survivors are friendly to anyone with more than -2500 humanity (This can be set in the config but it is set to -2500 by default) and soldiers the same as survivors ;)
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    100% Custom Loot tables - TUTORIAL

    Hello people ! Is there a way we could add new skins as dropable items ? Working the same way as a Ghillie suit or Camo suit ? I've seen in the loot tables that the Ghillie suit and Camo suit look like this : ["Skin_Camo1_DZ","magazine"], ["Skin_Sniper1_DZ","magazine"], So now what came to...
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    Wrong text element 'null'

    I ended up using the one from this thread :) http://opendayz.net/threads/dayz-debug-monitor.8256/
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    Wrong text element 'null'

    Hi, Yes i have contacted the maker and he has no fix, himself does not know how to sort it, i basically ended up using another Debug Monitor :)
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    [BUG] Invisible AI

    I'm therefore not sure where this could come from, let's wait for Sarge's help and fixes i guess :) Until than i will keep 1.1.0 :)
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    A.I kills counted on debug?

    U Unfortunately i still havn't moved to 1.5 so i do not know exactly what's happening and havn't had the chance to experience these sort of bugs :S I guess we'll have to wait for Sarge to have a look at all these bugs people are having and wait for fixes :)
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    Sarge AI little Problem

    No problem ;)
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    A.I kills counted on debug?

    Hello, First of all, you should know that this line of code : // Log AI kills SAR_log_AI_kills = false; Is only used to show kill messages in the log files, it has nothing to do with the ingame debug monitor :) Now to your problem, the first thing that would come to my mind is the...
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    [BUG] Invisible AI

    Did you set custom skins on the AI's ? Maybe some banned skins that make them invisible ?
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    SAR AI set to all bandit. Still seeing freindlies

    I will show you the 2 only files that manage spawns of AI's : "SAR_config.sqf" and "SAR_cfg_grps_chernarus.sqf"... These are the ones that manage the spawns, static ones and dynamic ! In the SAR_config.sqf you could edit these lines : // ----------------------------------------------- //...
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    Sarge AI little Problem

    Hello, This is not a problem actually, it is the debug mode for the areas that you set (Or this is how i see it). To remove this you should set "_this setMarkeralpha 0;" with a 0 instead of a 1 wherever you do have a 1 ! This line of code can be found in map config folder, than in the map...
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    Update 1.5.0

    Hey Sarge ! I first of all wanted to say thank you very much for the great update that you just gave us ! I am not here to report any bug or what so ever, just wanted to say that i've looked at the files on Github, looked at the codes that had changed from the previous version and i was more...
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    How to put AI in specific coordinates?

    You are already missing a bracket here ---> (Positioned it for you) // Hangar East _this = createMarker ["SAR_patrol_hangareast", [8294.14, 2050.6, 0]]; _this setMarkerShape "RECTANGLE"; _this setMarkeralpha 0; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [5...
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    Disable AI from stealing ammo.

    Ok thanks for the reply, i guess i'll just have to live with the fact that those sneaky bastards can steal ma shyt :p Cheers, SparxOne
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