B
Reaction score
142

Profile posts Latest activity Postings About

  • sorted that thank you,just one question sir can i have more than 1 type of heli patrols?,if so you have written it as follows how would i put it in please["UH1H_DZ"],i would like this ["UH1H_DZ","CH_47F_EP1"] will this work?
    B
    Buttface
    Yes, that is exactly how you would add another heli type.
    hi buttface,is there a timer i can ejust so that the Ai dont spwn so quick like at NEAF & NWAF,so once all Ai are killed players can loot the AF?
    B
    Buttface
    All the settings you're looking for are in init/dzai_variables.sqf. Take a look there.
    hi buttface i follwed what you said and i got them working.......just brilliant ty.
    i would like to put helipatrols on so is it just put that 1 line in please? and i do not have to do any thing else?
    B
    Buttface
    You need to do the line replacement in server_cleanup.fsm, then edit dzai_variables.sqf to enable helicopter patrols and set number of helicopters.
    i have redone the server pbo as instalation and put in the $PBOPREFIX$ file and save as all types but it still doesnt work?
    B
    Buttface
    You may need to manually remove the .txt extension so that the entire filename is just $PBOPREFIX$. You can search Google on how to remove the file extension if you don't know how to.
    could it be posible if you could join my teamspeak server? please
    i will pm you ip
    B
    Buttface
    If you aren't even willing to follow my advice, I'm not going to reply any further.
    i cant seem to get dzai to work i got same problem as Archon90 had?
    B
    Buttface
    Try out the steps I wrote in the reply. I had the same problem with Overwatch but creating the $PBOPREFIX$ file fixed it.
    Having a problem, every time we try and do all the steps required we can get into the server and we are sent to the disconnect screen. It just stays black until our only option is to disconnect. We also removed the edited PBO and replaced it with the original and it works fine. Any thoughts of what this could be? Thanks.
    B
    Buttface
    No problem, and good luck with getting your other mods to work.
    A
    Archon90
    Well I found some bandits and killed about 4 of them and then another one got me a few miles of walking later. Quick question though.. do AI bandits attack/get attacked by zombies?
    B
    Buttface
    The AI will attack zombies around them, but zombies cannot attack AI. It's not my design choice but it has something to do with the way zombies specifically target player units

    . In the dzai_variables.sqf file you can allow zombies to be attracted to AI gunfire but this will only allow zombies to chase AI but not attack.
    Would you happen to know where I could find my dayz_server.pbo file for HFB? I want to install it for Overwatch and I swear I've looked all over the place. Thanks in advance.
    B
    Buttface
    It should be inside a folder starting with a @ like one of the following:

    @reality_(mapname)
    @bliss_(mapname)
    @hive_(mapname)

    I don't use any server hoster so I don't know the name for sure, but it should be something like one of the ones above.
    E
    EquinsuOsha
    Thanks! Works great!
    heya. i am looking into your dayz ai full version. would it reset my chernarus map? (i.e remove all the current vehicles n tents etc) and also how to revert to my old settings if me trying this goes badly? i have skype n cld voice to help me but understand u probs dont wanna :p so cld u just lemme knw if it resets the whole server n what not or if my stash's are safe while i try this?
    B
    Buttface
    DZAI should not affect your server's stashes or anything else at all. If you're worried, you can do a backup of your MYSQL database just in case. But you should know I've never heard of any problems with other people's tents/stashes/etc behind affected.
    Ok, either my eyes are shut or something is wrong... In 1.0.1.5 EPOCH I dont have any reference in my server_monitor.sqf file to the server_cleanup? So where do I put your file instead???? Pls help
    B
    Buttface
    I didn't know Epoch had no server_cleanup reference. You can put the line anywhere before allow_connection = true; . Thanks for reporting this, I'll be updating the install instructions soon for Epoch.
    _this setTriggerArea [600, 600, 0, false]; //600, 600: width and height i guess?
    _this setTriggerTimeout [10, 15, 20, true]; //what does this 10, 15, 20 do?
    _this setTriggerStatements blabla thisList > 0;", "0 = [1,1,200,thisTrigger ['Balota1','Balota2'
    // 1, 1, 200 thistrigger blabla. What is the function of those numbers?
    I'm using your full version and was wondering - can I control which level of AI spawns at which trigger?
    Like take away the random chance?
    Hey, My Host is Dayz.St and it wont let me access the dayz_server.pbo file. Thanks for your help bro :)
    M
    Matt L
    DayZ.st most certainly does allow access to the server.pbo...make sure you're a private hive...then its under 'advanced' settings at the bottom of the cpanel
    Hey i have everything installed like in the description but i dont see any npcs on my server i have the time set to static can that be the problem ?
    greets MV
    B
    Buttface
    Your line is being commented out (see the */ right below it). Move this line further down, below waituntil{isNil "sm_done"};, and it will work.
    B
    Buttface
    To add on, move the "call compile..." line further down.
    O
    onlinespiele10
    thank u it works now great work :)
    I unfortunately do not work with the new version of the integration in dayz_server.pbo
    From the files of missions much more practical, since I use admin panel Crosire, there dayz_server.pbo common, but the mission files - separate.
    But as long as enough and that is)
  • Loading…
  • Loading…
  • Loading…
Back
Top