(with proper permissions from the author's, of course)
I would like to try to integrate the amazing work that has been done upgrading Celle's weapon / loot tables into Chernarus... does anyone have any idea is this is even possible?
Hi all,
My Google-fu has failed me and I'm trying to find what all the medical values in the database are. Is there a guide out there somewhere that I haven't been able to find?
Typical entry looks like:
[false,false,false,false,false,false,false,12000,[],[0,0],0,[1136.25,605.994]]
hi mmmyum,
I (and my players) really want to get this running, but I can't for the life of me figure out what I'm doing wrong. I know it has to be something stupid but I've gone over the directions twice now.
If you would please, please take a peek at this, I would be super appreciative...
We've got the script running, and it's a blast!!
Map is Celle v1.9.
That said, is there a way to enable Epi pen's to un-knockout someone? (or should they work, and I have a bug somewhere?)
I found that one just a while ago, thanks man. It's supremely helpful!
Last question (maybe!)... Did you, or can you, edit the skins of the AI to any of the special ones that are on the Celle map? Some Special Forces AI would be awesome!
Thanks Sarge. I restarted with a fresh clean PBO and got them working.
I do have a question I've been meaning to ask:
Copypasta from SAR_config.sqf
// bandit AI
SAR_leader_band_list = ["Bandit1_DZ"]; // the potential classes of the leader of a bandit group
SAR_sniper_band_list =...
Weird, I don't see them at all... but I got it running ok. I used the default SAR_config and a modified SAR_cfg_grps_mbg_celle.
Thanks for your help, not sure what I did wrong, but going back to stock PBO first, then adding Sarge AI, then adding in our "admin dome" worked.
Now to tinker...
I added Sarge into a stock pbo, with your files and I saw all the AI spawn on the map (with debug on) but I still don't see those lines you have on in my RPT file... weird. Playing around (thanks for your help!)
Thanks for looking Baseline.
Can you tell me what exactly I should see in the .RPT to see for positive startup? Or am I just looking for errors?
When you did your static spawn did you enable all the ones listed in groups_cfg file?
Sure thanks. I've found that if I leave everything alone, it seems to work, we can sometimes find the NEAF bandit pack. But others seem to be non-existent.
I'll attach my .pbo, thanks for checking it out.
...has anyone gotten this working?
I've gotten Sarge AI running quite well on my Tavi and Chernarus maps, but can't quite figure out why it's not working on Celle.
I get no errors in the .RPT file, log in normally, no errors pop up, loot spawns normally, everything looking like it's working...
...has anyone gotten this working?
I've gotten Sarge AI running quite well on my Tavi and Chernarus maps, but can't quite figure out why it's not working on Celle.
I get no errors in the .RPT file, log in normally, no errors pop up, loot spawns normally, everything looking like it's working...
I'm getting this too.
Nothing in my .RPT file and RCON (it's my server, DayZ.ST host) shows the normal "verifying GUID" then "Verfieid" then I get kicked.
Everything is up to date and patched, too. Reinstalled once already.
Look at the date/time that page was updated. Today, what seems like a hour or two ago.
When this thread was made, the mistakes were still there. I posted the fix in the forum about a week ago. ;)
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