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    [Help/Discussion] Spectre's SkyWrite

    Hey man, no biggy...I had a feeling it was a lofty request. Just curious, what did you think I mean? Maybe its something cool...
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    [Release] DayZChernarus Mission System

    Pm you if we want to fix the Novy issue? Why not just post the result?
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    [Help/Discussion] Spectre's SkyWrite

    Yeah that's what I mean. That's cool. I was surprised when you said easily possible.
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    [Help/Discussion] Spectre's SkyWrite

    A mouse wheel option as an addition would be the best scenario imho. Best of both worlds. For an added touch of realism; if possible is, make it so you have to SkyWrite to get an SkyText option.
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    [Release] DayZChernarus Mission System

    Another follower of nonsenseism. This script didn't work right when I got into it and my work made IT work and is now part of the official instructions. My self did that. Just keep the rubbish moving and take those recycles on your way out.
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Three

    Ok, deleted all the contents and used ArmaP. I longer get this error: No entry 'bin\config.bin/CfgDifficulties/Regular.recoilCoef' But I'm still getting these errors before it quits the process: Shaders not valid (mismatch of exe and data?) External Viewer: Attach failed. No viewer found.
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    [Help/Discussion] Spectre's SkyWrite

    Sorry if this sounds like an outlandish request, but is it possible to spit a message out? Like a mousewheel option for some input text?
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Three

    Everything was A-OK until I hit the buldozer part. There is already a buldozer in there. I tried a few different things... 1. Changed ArmA2OA to buldozer and removed the old buldozer and put the new one in its place. 2. Changed ArmA2OA to buldozer.exe and kept the old buldozer. 3. Tried the...
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    [Help/Discussion] Spectre's SkyWrite

    Cool script, works great.
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    [Release] pick spawn and loadout

    Seem to be spawning in debug more frequently now.
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    [Release] pick spawn and loadout

    Does a playerID have to be in there for this to work ? Like will it work for everybody that doesn't have their numbers in there?? Fix worked btw, thanks. Still get the BattlEye: SetPos Restriction #0 kick. Below is the log. 17.08.2013 22:15:00: John Doe (ip) guid - #0 2:1225...
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    [Release] pick spawn and loadout

    Didn't work for me either. I got a setpos #0 kick and when I fixed that, nothing. I only installed the spawn portion.
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    [Release] pick spawn and loadout

    I was just about to test this with the spawns only then I read this... http://dayzmod.com/forum/index.php?/topic/141571-rolling-changelog/?p=1437849 Looks like its part of the new update. Weird coincidence...
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    Time of Day Mismatch

    Should have posted this in the Street Lights thread.
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    automatic Aircraft Carrier

    Anyone else get the ghost ship west of Kamenka? I have my co-ords set for Cherno docks and I have a ghost ship west of Kamenka. I only have the one entry for the ship, yet there are two in-game.To make matters more mysterious another admin and I took a helo over there and we lost control near...
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    The trees and player models are dark

    If that doesn't work try my Color Buff in the Color Corrections thread. I use it with the no fog script and I believe you'll see a positive result.
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    [Release] DayZChernarus Mission System

    Your posturing right now. How do I not know what's happening? Your seriously insulting my character and integrity. Why are you telling me to have a basic knowledge of whats happening when I'm the guy who helped craft the install instructions through my experience, testing, inquiry and effort...
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    [Release] DayZChernarus Mission System

    I understand that and appreciate that, but if you got time to release something that doesn't mean integrity goes out the window. Why not do it right from the beginning? Why release it w/o fixing the Novy bug? It crashes the script. The SM1/SM2 thing should have been in there from the start. That...
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    [Release] DayZChernarus Mission System

    I have this as my 1s entry in Class Markers... class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; Your not being clear. "Just dupe it and change it there" makes no sense. I dupe the above to...
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