Shins Modeling for Arma 2 / DayZ Tutorial - Part Three

shinkicker

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So lets have a quick round up on progress made. In part one we laid out what we wish to achieve and we installed BI tools. Part two we created our CA directory under our P: Drive.

Now we will move onto setting up Oxygen 2! The Arma modelling application.

Oxygen 2 Configuration.
So lets start Oxygen 2 Up.
Go to 'Start' > 'All Programs' > 'Bohemia Interactive' > 'Tools' > 'Oxygen 2 Personal Edition' and select 'Oxygen 2 Personal Edition'
sC5HfW2.png
Oxygen 2 Default Screen​
Now go to 'File' > 'Options'​
You should then see the following (if your window is small you can drag it out with a LMB click on the bottom right corner)
l3BlwkF.png
Now the values that we want to change are:
  • External Viewer: "p:\buldozer.exe" -window -buldozer -noland
  • Path for Textures: P:\
  • DLL Folder: This should be where you installed Oxygen 2.
  • Autoconvert GIF & TGA Textures: On
Buldozer set up
Buldozer is needed to preview our models in Oxygen 2, it is just the arma2oa.exe file.
1. Go to your \arma 2 operation arrowhead\Expansion\beta and copy the arma2oa.exe file into your P: drive.
2. Rename arma2oa.exe to buldozer.exe
Test configuration.

So lets test that Oxygen 2 and buldozer are set up correctly:

Within Oxygen 2, hit 'F7' or 'Create' > 'Box' and leave all the values as they are (Center to pin, 1,1,1)

This will create a box for us:

PbPLQVL.png


Now lets start the viewer (buldozer) and see our box in the 3 world!

Go to 'View' > 'Viewers' > 'Buldozer' > 'Start Restart'

Boom! You just created an Arma 2 model, ok its nothing amazing, but its a good start mate!

Now hold down your RMB (right mouse button) and move the mouse, you can now circle around the cube and behold its beauty from all angles!

lXR2YG5.png


Ok, now oxygen 2 is running just sweet. I won't go into any details about how to use it just yet, but if you want to play read more, then check out the BI wiki page which has a manual

Part 4
 
Everything was A-OK until I hit the buldozer part. There is already a buldozer in there.

I tried a few different things...

1. Changed ArmA2OA to buldozer and removed the old buldozer and put the new one in its place.
2. Changed ArmA2OA to buldozer.exe and kept the old buldozer.
3. Tried the original buldozer.

Neither method worked and I get these errors:

No entry 'bin\config.bin/CfgDifficulties/Regular.recoilCoef'

Shaders not valid (mismatch of exe and data?)

External Viewer: Attach failed. No viewer found.
 
Everything was A-OK until I hit the buldozer part. There is already a buldozer in there.

I tried a few different things...

1. Changed ArmA2OA to buldozer and removed the old buldozer and put the new one in its place.
2. Changed ArmA2OA to buldozer.exe and kept the old buldozer.
3. Tried the original buldozer.

Neither method worked and I get these errors:

No entry 'bin\config.bin/CfgDifficulties/Regular.recoilCoef'

Shaders not valid (mismatch of exe and data?)

External Viewer: Attach failed. No viewer found.

Sounds like a problem with your P Drive. Did you run Arma2P
 
Ok, deleted all the contents and used ArmaP.

I longer get this error:
No entry 'bin\config.bin/CfgDifficulties/Regular.recoilCoef'

But I'm still getting these errors before it quits the process:
Shaders not valid (mismatch of exe and data?)

External Viewer: Attach failed. No viewer found.
 
Go into your P: drive and rename buldozer.exe to buldozer.exe-old

C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta

Copy Arma2OA.exe to P:\

Rename Arma2OA.exe to buldozer.exe

Give it another spin.
 
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