Thanks for the quick response, Matt. I knew it could be done I'm just a little hesitant to go rooting around in something im not 100% sure of. My scripting knowledge is admittedly still pretty limited. I assume part of the mystery is housed in the player_login.sqf in this block...but I'm a...
I'm looking to replace the starting skins from the default models to something else assuming it's in the list of allowed models. I'm just looking for where i can make this adjustment and if necessary where i need to go to see where it calls on a specific model at a specific humanity. I'm not...
Just the man i wanted to talk to about something else. The kill messages you posted a while back. The messages are not quite...right
http://pasteboard.co/mywbiPs.jpg
The AI will spawn and patrol as normal but after about 2 minutes of them being active, they disappear out of their helicopters and the ground patrols disappear. I believe the eventually respawn but that doesnt do me a lot of good when they are there protecting valuable loot. I'm guessing it may...
Yes my debug does track humanity changes and are accurate upon respawning. Even with -200k humanity people would still spawn with the default survivor skin until they starting shooting another player or they would randomly change while running. For your before during and after question, the...
Yeah, Shootingblanks, that was my fault. I didn't realize you had edited those files so i was just doing a copy and paste directly into the mission folder which admittedly didn't seem to make since but i went with it. So ill give it a shot tonight. I did notice however since using your fix in...
Looks like 1.8.5 broke the last 2 methods of removing debris.
The stream location check hasnt seemed to work for a few patches now.
The last method I used was copying sched_towngenerator, sched_init and player_monitor.fsm into the mission file and commenting out the init where it calls for the...
I am currently using a fix that involves copying sched init, sched town generator and player monitor into my mission file and making a small change in the mission init to remove the debris. This method, though it works, makes it to where skins do not change with humanity as they should. Does...
So this is working sort of...it doesnt come up every time and when it does, I might see something like Hospital Chair : B:O: blah has killed whoever from such and such distance. So it's a strange format that it shows up in. Ill have to wait to see it in game to get a SS of it.
Is this still currently the only method of removing debris from the roads? It seems that after i put this on the server, players are not spawning with their correct skin based on humanity.
Yes, AI bodies, sorry.
Using 1.8.3. the only cleanup script I've adjusted is cleaning up player's bodies by lowering the default time from 40 minutes to something like 10.
This is a two part help/question.
First of all, as the title suggests players on both of my 1.8.3 servers are not typically spawning with bandit/hero skins if they have earned them.
Second is im looking for a way to allow players to spawn with different skins based on humanity or to just...
I've installed the latest version last night and configured it so that only my custom spawns would be up. They spawn but immediately disappear leaving 1 of the 15 AI up and 2 helicopters circling with no pilots until they crash and they never respawn. I'm not wanting any AI up except for the...
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