Hello, I have a dayz epoch chernarus server, I managed to get the custom map marker to work, but today it just dissapeared, the only thing I edited prior to this was the debug monitor, which I edited to fix the not able to cancel trade bug since it have the use f10 to toggle funciton, Below is...
Is it possible to take out the need of Keys in dayz epoch? and make it so it uses player UID or GUID as keys instead. Some one posted this "You're better as a moderator to turn off the keys all together and rebind the vehicles to the player guid by commenting out the key process in the self fnc...
I've been searching for several days, but found nothing. I am currently trying to add in custom made vehicle into my DayZ epoch server, the vehicle I want to add is this particular one.
http://www.armaholic.com/page.php?id=9693
The dled files are all in .PBO format, can anyone shed some...
Does this look about right?
if ((getPlayerUID player) in ["xxxxxx"]) then { // admins
donatormenu =
[
["",true],
["Donator Perk", [6], "#USER:DonatorVehicle", -5, [["expression", ""]], "1", "1"],
["Skins Menu", [3]...
Thanks, another question, I used the Blue Phoenix tools concept and made it into a donator tool, letting them change skin and spawn a little bird. It work fine but from times to times, the donator vehicle list will get accessed to admins exclusive vehicle spawn list, meaning they can spawn f35...
This is my Server_PlayerDied code. try make it look like this.
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
//[unit, weapon, muzzle...
Hi, I recently added a mission script into my DayZ Epoch server, but after that, there's report from player they can't lock or unlock their vehicle, they need to relog several times or give the key to someone else to try and lock or unlock it.
The mission script I used is from lazyink at...
I found and used this to make it work for my server. in your Init.sqf, find enableRadio false; and change flase to true.
Then, add
DZE_DeathMsgGlobal = true;
DZE_DeathMsgTitleText = true;
under // DayZ Epoch config
Hey Fred, a friend of mine told me to come to you for help, I am currently trying to add in Animated C130 Crash, Mission, Air Raid script, and also Blur custom spawn[Intro and message only]. None of them are working, Just stuck at Waiting for host.
Really sorry, I have no idea how to do that, I spent about half hour looking at playerspawn.sqf and the such, trying to figure out if I can do it, but I reached a dead end
Is it possible you show me the script to do that?
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