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    Reverting to 1.7.4 Chopper Crash?

    I'll try that out right now, thanks! EDIT: I tried it with no luck, I've managed to get the helicopters spawning using the old method but still no dice on the fire/smoke. Here is my server_functions.sqf: waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this...
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    Reverting to 1.7.4 Chopper Crash?

    The server I run is a LAN server for my friends and I and as such is not up unless we are playing on it. The chopper crash revisions (spawn in over time) is great for servers with 100% uptime, but doesn't mesh well with how I use my server. I tried reverting to the previous chopper crash...
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    Adding Smoke to Care Packages

    I actually had a catastrophic hard drive failure and lost my code, but the relevant section is taken from the =BTC= Logistic mod and is: _smoke = "SmokeshellGreen" createVehicle position _Veh; _smoke attachto [_veh,[0,0,0]]; which should be inserted into the helicrash or care package...
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    DayZ:Factions

    Thanks for the information, I'll look into that. I haven't used kodabar or Daizy, I've been building mine off of pwn0zor's version, but I'll check them out and see if they have some stuff integrated I haven't seen before.
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    Vehicle Hit points Modify

    It could very well be that I simply didn't notice the issue in 1.7.4.4 since I only worked on my server for about 2 days before downloading the dev 1.7.5 files.
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    DayZ:Factions

    I love the idea, I'm excited to try it out. I've been working on setting up a single-player DayZ scenario and this would really help alleviate the boredom. I'm thinking of trying to set up a military force whose goal is to purge everything alive in the affected zone, would this type of...
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    Vehicle Hit points Modify

    I've had this problem since introducing 1.7.5 to my server as well, it makes vehicles far too convenient to obtain versus the 1.7.4.4 model. I'll take a look into the spawn scripts and see if I can see anything there that could cause this, but I'm a pretty big noob in SQL so who knows if it'll...
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    v.1.7.5 Bug Report

    It also seems that vehicles I add with rmod/database editing revert to around 0.15 damage at every server restart. Any idea where in the scripts this is coming from?
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    Full Moon Nights for Pwnozor

    It's actually easier with 1.7.5, the controls for static date are back in cfgdayz/HiveExt.ini under the time controls. 8/31/2012 works just fine for full moon nights.
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    [SOLVED] 1.7.5 Vehicles

    Edit: Disregard, piXel beat me to it. Did you check the Instance tab in your object_data table? When I first switched to 1.7.5 the pMain function had the default instance ID for vehicle spawning set to 391. After I changed the pMain function to spawn vehicles in instance 1 and reset the...
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    weapon audibility

    Exactly the problem, I want to run the game with guns being useable, rather than every non-silenced weapon being a dinner bell. I'll try looking through arma's base files, I assume I would need to distribute any changed files to my players as well? We play with BattlEye and requiring...
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    No vehicles in my server?

    I had a similar problem when I restarted my server after messing with some of the files. When I checked things out in the database, I noticed it was spawning all the vehicles in InstanceID 391 whereas myself and my players were in InstanceID 1. Once I changed all the vehicles to my players'...
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    Care Packages & New Wreck Types With Pwnozor

    Any updates on how to get this working for 1.7.5? EDIT 1: I'm going to try just commenting out the system for 1.7.5 and paste back in the scripts from 1.7.4.4. It is probably pretty obvious now that I have no idea wtf I'm doing, but it would be nice if it worked! xD EDIT 2: Incredibly, it...
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    Weapon volume levels?

    So I've been playing around with the 1.7.5 code and it seems that they overhauled zombies' hearing abilities. I personally liked how zombies heard previously, I don't think something undead and rotting would be able to hear particularly well, and in the latest push (which isn't a release...
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    Adding Smoke to Care Packages

    I noticed that in the =BTC= Logistic scripting they added a smoke effect to objects dropped from aircraft, but I don't know enough about SQL or programming in general to be able to interpret how the function actually works. And of course I don't want to just copy it without permission. EDIT1...
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    weapon audibility

    Bumping this, as I too would love to know where we can find the sound information. Looking through how sound levels are called, it seems as though they are defined by arma and not dayz, so we may be out of luck in terms of editing it.
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    Adding Smoke to Care Packages

    I've started a server for myself and a few friends (thanks pwnoz0r!) and have had some success following suggestions on these forums to add some cool stuff to the server, but there is one issue I haven't been able to solve yet. I have added care packages to my server, but they can be pretty...
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