remove however your calling godstart.sqf and at the very bottom of your init.sqf add this
waitUntil{!isNil "dayzPlayerLogin"};
waitUntil{count (dayzPlayerLogin) > 1};
if (dayzPlayerLogin select 4) then {
execVM "godstart.sqf";
};
basically when the AI die after a few seconds they will play an animation were they wake up and die again if you shoot the AI in the head after they have done this it repeats the cycle they play the death animation after a few secs they wake up and die again you can repeat this forever now the...
there is but i wouldnt cus it means you have add what happens at exactly what time instead of just adding do this at every 30 minutes past and it also means re writing all of the time checking functions in the server_spawnEvents script i would just try syncing my restart cycle with 0 minutes...
in your init.sqf theres the line
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",45,"supply_drop"]];
mines modified so yours may be differant but to modify how frequent...
add the AI you want to be your trader in the place you want on the server and remember the class name of the ai for example i create a AI in the middle of cherno and the AI's class name is ins_villager4 and i want that AI to be a black market dealer then i would add at the bottom of my...
Epoch Animated Heli Crashes
Version 1.2
Update V1.2 = added mass graves as per MadHatter's request
Replace your crash_spawner.sqf with this one
http://www.mediafire.com/?lii75tb62bfzbcl
(couldnt post it in the code tags as its to long to fit)
Help Thread
would you like so it randomly selects from all the helis, planes and the mass grave or it randomly selects from the helis and planes then it takes that selection and randomly selects between it and the mass grave so the mass grave has a higher chance to spawn ?
Its kind of a tricky one cus you can fix that but then if they die in an heli thats flying or something similar the grave and loot will be floating in the air but if you dont mind that just find this line in your player death and remove/comment it
_containerLoc = [((_containerLoc select 0) +...
try this
waitUntil {(!isNull Player) and (alive Player) and (player == player) and (!isNil 'dayz_animalCheck')};
if (dayzPlayerLogin select 4) then
{
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player allowDamage false;
_EH_Fired =...
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