Nice new project, i found time again to start modding ArmA (but ArmA 3 this time), i'll be glad to share my knowledge about visitor and other aspects of modding in the arma series.
Do you plan to have a website in the long term ?
Glad to see you're still working on this,
i'm sorry i had to leave the dev team at such an important time, this summer i may be available starting july (if you need me at that time ;) )
have you thought about porting the mod to ArmA 3 ?
It will be hard for me to be on TS3 from EST 8pm to 12 pm (i live in france).
Sherman told me that you will set up a github for your project, i think it would be the first step to allow different people working on Sahrani ;)
I'm not sure that's such a good idea, i think it would be wiser to implement more guns but not overpowered ones (AS50 etc..)
Btw, i'll come on TS3 around 4-5 PM, will you be there ?
I would do like this :
Use CreateMarker : https://community.bistudio.com/wiki/createMarker
And then use SetMarkerPos to update the position of the marker every 30s or so.
Edit :
Found this :
http://forums.bistudio.com/showthread.php?99669-attach-a-marker-to-an-object
a lot of thing are possible with the ArmA II engine, if you want a cow attached to a nuke and active it when a player enter Chernogorsk for example, you can do it.
Every objects (Vehicles, Units, Static objects) can be spawn with the Createvehicle command.
The parachute is a vehicle with...
if(isServer) checks that the mission is played in multiplayer and not in singleplayer (if isServer is true then it executes the scripts).
To add a parachute at respawn, i guess you should spawn a parachute (via CreateVehicle) in the air and then move the player in it. (see...
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