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  1. PepinKr

    ArmaVersity - Est. 2013 - Are you Ready to go "Back To School"

    wow ! i didn't know you had these guys to help you out. I'll try and come see you on Teamspeak in the next few days ;)
  2. PepinKr

    ArmaVersity - Est. 2013 - Are you Ready to go "Back To School"

    Nice new project, i found time again to start modding ArmA (but ArmA 3 this time), i'll be glad to share my knowledge about visitor and other aspects of modding in the arma series. Do you plan to have a website in the long term ?
  3. PepinKr

    DAYZ UNLEASHED 1.0 FEATURES LIST

    Hi thevisad, i tried to register at your website but i dont receive any confirmation email.
  4. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    Keep up the good work ! :)
  5. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    glad to see that what used to be the beginning of my crafting system is evolving. I'm sad that i dont have time anymore to help you with your mod :'(
  6. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    Glad to see you're still working on this, i'm sorry i had to leave the dev team at such an important time, this summer i may be available starting july (if you need me at that time ;) ) have you thought about porting the mod to ArmA 3 ?
  7. PepinKr

    DayZ Commander?

    Well 0.2 should be out soon and if the build is stable enough i think we may me be able to have it on dayzcommander but we haven't discussed it yet.
  8. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    I'm working on base building mechanics for 0.2 right now ;) A little screenshot :
  9. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    It will be hard for me to be on TS3 from EST 8pm to 12 pm (i live in france). Sherman told me that you will set up a github for your project, i think it would be the first step to allow different people working on Sahrani ;)
  10. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    I'm not sure that's such a good idea, i think it would be wiser to implement more guns but not overpowered ones (AS50 etc..) Btw, i'll come on TS3 around 4-5 PM, will you be there ?
  11. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    FR255 server is back online, i also updated my download links ! http://5.135.153.158/v2keys.rar http://5.135.153.158/@DayZ_Sahrani.rar
  12. PepinKr

    Bugs

    Hi, i found a few error while playing :
  13. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    Server is running : @Richie : Look at your Hiveext.ini
  14. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    I have made a mirror for the patch and the full mod (with correct keys) : http://5.135.153.158/keys.rar http://5.135.153.158/@DayZ_Sahrani.rar
  15. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    Thanks, downloading now !
  16. PepinKr

    Dayz Sahrani - Mod Development - Work In Progress

    Very promising, i sent you an email :)
  17. PepinKr

    bandit marker

    I would do like this : Use CreateMarker : https://community.bistudio.com/wiki/createMarker And then use SetMarkerPos to update the position of the marker every 30s or so. Edit : Found this : http://forums.bistudio.com/showthread.php?99669-attach-a-marker-to-an-object
  18. PepinKr

    Why when I create an object

    a lot of thing are possible with the ArmA II engine, if you want a cow attached to a nuke and active it when a player enter Chernogorsk for example, you can do it. Every objects (Vehicles, Units, Static objects) can be spawn with the Createvehicle command. The parachute is a vehicle with...
  19. PepinKr

    Why when I create an object

    if(isServer) checks that the mission is played in multiplayer and not in singleplayer (if isServer is true then it executes the scripts). To add a parachute at respawn, i guess you should spawn a parachute (via CreateVehicle) in the air and then move the player in it. (see...
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