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  1. BluePhoenix175

    http://www.opendayz.net/threads/dayz-admin-tools.8576/page-76#post-42797

    http://www.opendayz.net/threads/dayz-admin-tools.8576/page-76#post-42797
  2. BluePhoenix175

    DayZ Admin tools

    ok guys/gals the day is here. we will no longer be providing support for these tools here on opendayz.net. all support has been moved to Phoenix Mods.
  3. BluePhoenix175

    DayZ Admin tools

    all of the changes such as health, vehicles, and vehicle repairs are intended to be temporary. my reasons behind this are to reduce the for lack of a better term "temptation to abuse". for example if the vehicle that you spawn in is only temporary you are less likely to spawn in one to give your...
  4. BluePhoenix175

    DayZ Admin tools

    not possible sorry
  5. BluePhoenix175

    DayZ Admin tools

    waituntil {!alive player ; !isnull (finddisplay 46)}; sleep 30; player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
  6. BluePhoenix175

    not a problem im going to be moving to a new site monday and i plan to email all members when a...

    not a problem im going to be moving to a new site monday and i plan to email all members when a update is pushed
  7. BluePhoenix175

    DayZ Admin tools

    on Monday, May 13 ALL support, and information for these tools will be discontinued on opendayz.net and moved to my new site. i understand that this is a pain in the rear for some of you so before you start to complain please let me explain. there are certain restriction placed on the "modders"...
  8. BluePhoenix175

    when was the last time you updated? i have added several new things

    when was the last time you updated? i have added several new things
  9. BluePhoenix175

    DayZ Admin tools

    you forgot the quotes around the first pid
  10. BluePhoenix175

    please verify that you have followed the install instructions, specifically the parts concerning...

    please verify that you have followed the install instructions, specifically the parts concerning player_monitor.fsm and the 2 server files
  11. BluePhoenix175

    ensure that you have correctly set all player ID's in the correct format in the locations...

    ensure that you have correctly set all player ID's in the correct format in the locations specified in the readme, if you need a "guide" for AdminToolsMain.sqf please look over the last 3 pages of the thread i provided a link to a example of how it should look
  12. BluePhoenix175

    DayZ Admin tools

    yes and no, i can remove the objects from the map but they come back on restart we are working to complete the script and hope to have it 100% soon
  13. BluePhoenix175

    DayZ Admin tools

    yes that works BUT it opens a massive security hole that "hackers" can with no effort walk through
  14. BluePhoenix175

    DayZ Admin tools

    you need to add your player ID in the red section also the underscores make them local variables in other words there only used in the script that there in add [] execVM "debug\playerstats.sqf"; to the bottom of init.sqf i am still trying to figure this out
  15. BluePhoenix175

    DayZ Admin tools

    please ensure that all admin ID's were place correctly in AdminToolsMain.sqf and the other relevant files(refer to the readme) for a example of how the ID should be placed in AdminToolsMain.sqf please look at this post
  16. BluePhoenix175

    DayZ Admin tools

    1. you used the incorrect line for server_cleanup.fsm 2. you did not change the player_monitor line in init.sqf please reinstall the tools following the instructions in the readme
  17. BluePhoenix175

    DayZ Admin tools

    please refer to the bug report format in the OP and repost
  18. BluePhoenix175

    DayZ Admin tools

    change your instance ID to the correct number
  19. BluePhoenix175

    DayZ Admin tools

    post the first part of your AdminToolsMain.sqf (all of the UID checks)
  20. BluePhoenix175

    DayZ Admin tools

    please refer to the FAQ in the readme and / or the bug report format in the OP
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