DayZ Admin tools

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How can i change the debug monitor from being activated in menu to forcing it on all the time?
And how to remove the menu option from the standard user actions?
 
How do I stop battleye kicking me for script restriction #88 when trying to use the MLRS artilary computer?

My script restrictions is line 90 yours may differ.
Search for:
Code:
5 teamSwitch !"\"teamSwitch\","

replace with:
Code:
5 teamSwitch !"\"teamSwitch\"," !"[_this, "CA_TS_ListDoubleClick"] execVM "\ca\ui\scripts\TeamSwitch.sqf";"
 
First it loads a while on requesting authentication, then it says something went wrong disconnect and try again

THIS IS MY INIT.sqm
startLoadingScreen ["", "DayZ_loadingScreen"];
//cutText ["","BLACK OUT"];
enableSaving [false, false];

dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;

player setVariable ["BIS_noCoreConversations", true];
enableRadio false; // Disable global chat radio messages

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
//call compile preprocessFileLineNumbers "debug\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";//Compile regular functions
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {// If mission is loaded by server execute the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";

};
[] execVM "admintools\Activate.sqf";
 
This is the beginning of my AdminToolsMain

_pathtotools = "admintools\tools\";
_pathtoskins = "admintools\skins\";
_pathtoweapon = "admintools\weaponkits\";
_pathtoshields = "admintools\shields\";
_pathtovehicles = "admintools\vehicles\";
_pathdebug = "debug\";
_EXECscript1 = 'player execVM "'+_pathtotools+'%1"';
_EXECscript2 = 'player execVM "'+_pathtoskins+'%1"';
_EXECscript3 = 'player execVM "'+_pathtoweapon+'%1"';
_EXECscript4 = 'player execVM "'+_pathtoshields+'%1"';
_EXECscript5 = 'player execVM "'+_pathtovehicles+'%1"';
_execdebug = 'player execVM "'+_pathdebug+'%1"';
//customise these menus to fit your server
if ((getPlayerUID player) in ["125064390"]) then { //all admins
if ((getPlayerUID player) in ["125064390"]) then { //mods
adminmenu =
[
 
i now have a script restriction #66 for trying to use it.
can you please post the restriction #66 sripts.log entry?

I think i have it...

Search for:
Code:
5 onTeamSwitch !"\"onTeamSwitch\","

replace with:
Code:
5 onTeamSwitch !"\"onTeamSwitch\"," !"CA_TS_onTeamSwitch","
 
First it loads a while on requesting authentication, then it says something when wrong disconnect and try again

THIS IS MY INIT.sqm
startLoadingScreen ["", "DayZ_loadingScreen"];
//cutText ["","BLACK OUT"];
enableSaving [false, false];

dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;

player setVariable ["BIS_noCoreConversations", true];
enableRadio false; // Disable global chat radio messages

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
//call compile preprocessFileLineNumbers "debug\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";//Compile regular functions
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {// If mission is loaded by server execute the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";

};
[] execVM "admintools\Activate.sqf";
use code brackets, makes it easier to read.
 
Code:
07.05.2013 09:22:35: DirtyBstrd (ip) blablabla - #46 "getUnit = _selectedUnit;         
} else {
 
"Marker_teamSwitch" setMarkerPos position _selectedUnit;
}; 
 
 
_control = _display display"
07.05.2013 09:22:35: DirtyBstrd (ip) blblabla - #66 "TSW_oldcamTargetUnit = TSW_camTargetUnit;
};
 
case "CA_TS_onTeamSwitch":
{
 
}; 
case "CA_TS_ListDoubleClick":
{
_control = _disp"
Still getting kicked while trying new filter. 66
 
Code:
07.05.2013 09:22:35: DirtyBstrd (ip) blablabla - #46 "getUnit = _selectedUnit;       
} else {
 
"Marker_teamSwitch" setMarkerPos position _selectedUnit;
};
 
 
_control = _display display"
07.05.2013 09:22:35: DirtyBstrd (ip) blblabla - #66 "TSW_oldcamTargetUnit = TSW_camTargetUnit;
};
 
case "CA_TS_onTeamSwitch":
{
 
};
case "CA_TS_ListDoubleClick":
{
_control = _disp"
Still getting kicked while trying new filter. 66


Mcpimpin said:
I think i have it...

Search for:
Code:
5 onTeamSwitch !"\"onTeamSwitch\","

replace with:
Code:
5 onTeamSwitch !"\"onTeamSwitch\"," !"CA_TS_onTeamSwitch","
 
hello, could someone help me ywt again cos my admintools dont change skin or spawn waeapons but they spawn cars etc the zombieshield isnt working eather.... if someone can help add me ins steam and i sent you the file so you can help whats wrong with it, could this be due to battlewarden? jaakko.severi aura finland
 
First it loads a while on requesting authentication, then it says something went wrong disconnect and try again

THIS IS MY INIT.sqm
startLoadingScreen ["", "DayZ_loadingScreen"];
//cutText ["","BLACK OUT"];
enableSaving [false, false];

dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;

-snip-
change your instance ID to the correct number
 
hello, could someone help me ywt again cos my admintools dont change skin or spawn waeapons but they spawn cars etc the zombieshield isnt working eather.... if someone can help add me ins steam and i sent you the file so you can help whats wrong with it, could this be due to battlewarden? jaakko.sever aura finland
please refer to the bug report format in the OP and repost
 
Has anyone had an issue with players being locked out of vehicles if somebody sat in them.

eg a player jumps in drivers seat then another player tried to jump in back but it wont let them.

i seem to be having this issue and cant figure out which mod is causing it. Only got Sarges AI auto refuel and this admin tools.
 
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