In init.sqf
startLoadingScreen ["","RscDisplayLoadCustom"];
I'd assume recreating the startLoadingScreen script would achieve what you are looking for, as you could define statically the different loading screens and then have the script select which RSCDisplay to execute.
Again, haven't...
Just finished a major rescript of the whole project to make it more performance friendly. Now it has minimal scripts executing (All executed as calls from DQS_Compiles) and has configurable options. There are a few game breaking bugs that I need to resolve, but overall its almost done. For the...
Yup...
Players were complaining of bad frames etc, so I decided to log on and see what the cufuffle was. My PC ran fine, and then I saw
"Battleye Client Updated, Battleye Restarting"
Everything was still fine, until it recalculated the GUID.
Just incase people are trying to nut this one...
UPDATE - 05/03/2014
Database saving is NOT yet complete. Alpha will be released once I can code specific calls (Not unsafe 999 calls) or once epoch default dll supports custom tables (Even a template in each source release would be suffice). I've also toyed with the idea of a standalone DLL...
Definitely still working on this guys... It's just a mammoth effort to get right and I am a perfectionist haha. Ill give you all an update within the next few days to let you know whats done already and what is in progress :)
The other thing to remember is the column "Instance" in the DB.
If your second mission file has another instance specified, no character data will load - It will just make new ones.
Make sure you set the instance in the init.sqf to the same as the original mission file your trying to merge.
I am not actually. I am trying my hardest to code this entirely from scratch! In a few short days, I will be posting up the github and such, and you are welcome to contribute any help at all. I am adding language localisation so I could definitely use the help for the german translations there...
All you are missing here is a little bit of basic knowledge.
Before you start you will need the following:
Notepad++ : To edit scripts/files
PBO Manager : To extract the contents of PBO files (They are like zip files) - ALWAYS INSTALL THE RIGHT COPY (x64 for 64bit, x86 for 32)
Now, to cover...
Thanks for the feedback! I agree, quests will be persistent after death after considering these points. I am using ARMA2NET so custom DB fields are easy enough.
Generally, I would be placing the NPC's for critical missions inside a safe zone to prevent this from happening, there would be...
KEY `Alive` (`Alive`) USING BTREE
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1;
It means the SQL server doesnt understand this part of the query. Who are you hosted with? And if self hosting, what version of MySQL/Xammp do you have?
Thats likely to be my eventual goal, but getting it working and making it work how the community wants it is my first priority. But thanks for the feedback.
It could be done with some talented scripting but would involve changing the way the DB saves information to the hive - IE: ["DMR_Mag["15"]","DMR_Mag["20"]"] etc...
Problem is that the of hive calls are hardcoded.
I have seen servers where this is fixed (DMR mags dont refresh in your...
Hi all,
I was chasing some help with making destroyed vehicles drop their contents.
I'm assuming I need to override and modify "z\addons\dayz_code\compile\vehicle_handlekilled.sqf"
And I further assume that here is where I need to add the logic:
if (isServer) then {
[_unit...
It looks fine as it is. If that is not working try:
_exponent = 1;
_reciprocal = (x - 1);
if (_reciprocal > 0) {
_result = _reciprocal ^ _exponent;
} else {
hint "Reciprocal was negative! Try applying a negative exponent instead!";
};
I dont think ARMA, or many math libs for that matter can...
Are you launching ARMA with your mod? EG: @YourModName
Or if you simply mean that you have modified these files and want to use them with STANDARD Dayz, have you overridden these original files from loading and linked your custom ones?
Hi all,
I'm developing a custom Dayz quest based system for use with Epoch, but non specific Epoch features will work with any mod.
The main features focus on improving the immersion, and keeping the player attached to their character.
Initially, I will be developing this as a...
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