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  1. Rossymond

    An idea for bandaging...

    Just use the UMEC varible or however you spell it. if it = true then call the normal bandage script
  2. Rossymond

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I too have not heard from him in 2/3 weeks. Has anyone received any word he is ok?
  3. Rossymond

    dayz origins cpu + bandwidth question

    OVH is who I use, great boxes.
  4. Rossymond

    Referencing a vehicles inventory.

    Hi all, pulling my hair out with this one. so this is used a fair bit _blah = count magazines player; Easy peasy, now where I am struggling is to reference the inventory of an external object, for instance a vehicle thats next to my player. So far I came up with this _nearbench =...
  5. Rossymond

    [BETA] DayZ Aftermath

    Thats very kind of you, thanks :)
  6. Rossymond

    [BETA] DayZ Aftermath

    I have no idea, it's up to the hosting companies to choose if they wish to host Aftermath, hopefully people will like it enough to warrant the time it takes to add it too there system :)
  7. Rossymond

    [BETA] DayZ Aftermath

    We have not yet decided on a release date. We have a lot of work and testing to do yet :) You guys will all be informed when we do !
  8. Rossymond

    [BETA] DayZ Aftermath

    I've been trying to resist.....Here's one tiny little teaser. Hope you like it....you should see the houses ;) Theres also a few dozen other shiney new 3D models :D
  9. Rossymond

    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Can't you just hit tool, mass texture renaming in O2 and swap the file names around....
  10. Rossymond

    Blur's Anti-Hack [It's a Scam, Video]

    This was inevitable to be fair. If you get this guy to go away Blur, someone else will just do the same next week or whatever. Unfortunately some people disagree with what you do, and will always do this sort of thing to obstruct you.
  11. Rossymond

    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Awesome model there sparlin, I believe it needs to be defined as a type of HouseBase rather than vehicle? Don't quote though ;) Rossy
  12. Rossymond

    A couple of signs I knocked up for the Aftermath guys

    Fell in love with these when I saw them, can't wait to see them in game!
  13. Rossymond

    [BETA] DayZ Aftermath

    Thanks buttface. Yeah that sound mod is just the best one in my opinion, but we have gone a few stages further, adding new SFX for every action and overriding almost every ambient SFX in the game also :)
  14. Rossymond

    [BETA] DayZ Aftermath

    Those videos are not created by myself, they are created by PsySyndicate, a fairly well known dayz streamer/reviewer. But I do agree, he talks way too quickly :)
  15. Rossymond

    [BETA] DayZ Aftermath

    Hi all, welcome to our little section of OpenDayZ. As some of you know, myself and a small group have been working hard on Aftermath for around 4 months. We are currently in closed beta testing with around 60 people. Progress is great and the mod has already grabbed the attention of youtubers...
  16. Rossymond

    dayZ - the Aftermath

    Spoke to Evwon, project not connected to this thread, apologies
  17. Rossymond

    waitUntil player is spawned and ingame

    waitUntil {alive player};
  18. Rossymond

    If anyone wants help with scripting i am here! Donations Accepted!

    Please be aware of our commercial services policy.
  19. Rossymond

    Item Crafting and Weapon Accessories

    Use it through the crafting SQF, add it as a variable at the top then use the if blah blah BEFORE the script does anything, or it's abit pointless
  20. Rossymond

    Does creating custom buildings also add loot spawn to those buildings?

    Install jon editor update, search armaholic for it. This will enable you to place more arma 2 buildings in the editor, then have a play :)
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