JerryAtricks
Member
I added in the UH60, CH53, and Pook Transports to the list of helos the AI can use but the AI aren't occupying any gun positions on them. Players are getting strafed by helicopters but they're not being shot at. Not very formidable, imo.
How can I add AI to the gun positions on them?
I noticed in the dzai_config.sqf there is this section:
For Helicopter1_Example_Classname I would just put in the classname for the helicopter, yes? But I'm not sure about the weapon classnames. Would that be the classnames of the weapons on the helicopters?
AND
Will that solve the no AI on the heli-guns issue?
Thanks!
How can I add AI to the gun positions on them?
I noticed in the dzai_config.sqf there is this section:
Code:
//Specify vehicle weapon for air vehicles that are unarmed by default. DZAI will arm these air vehicles with the specified weapons upon spawning each vehicle.
//Weapon classnames are verified. If the classname is invalid (banned or nonexistent), it will not be added to the vehicle.
//Format: Each row containing a vehicle classname will be equipped with the weapon from the corresponding row in weapon classnames section. DZAI will automatically select ammo type.
DZAI_airWeapons = [
//Air vehicle classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
["Helicopter1_Example_Classname","Helicopter2_Example_Classname"]
,
//Corresponding weapon classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
["Helicopter1_Example_Weapon","Helicopter2_Example_Weapon"]
];
For Helicopter1_Example_Classname I would just put in the classname for the helicopter, yes? But I'm not sure about the weapon classnames. Would that be the classnames of the weapons on the helicopters?
AND
Will that solve the no AI on the heli-guns issue?
Thanks!
Last edited: