Penguinparty
Member
Haha I'm going to bed soon so just let me know when you've finished testing.
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf;
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
for blue pheonix tools do this also i think "server_cleanup.fsm" was moved to inside "server_monitor" for 1.8.x.xAlso one more question, when I spawn vehicles in with these admin tools it kills me on entering the vehicle. I'm guessing this is some antihacking measure. I would appreciate if someone could inform me on how to fix this. I know I found this issue somewhere but I've been searching and can't seem to find the solution back again.
client scripts goe inside your MPmission folder (Mpmission\dayz_1.chernarus\YOURSCRIPTSHERE)and server scripts go inside your Server.pboThat actually helps a lot thanks. What about installation locations, where do server vs client scripts get installed to?
no open server_monitor.sqf and search for hacker as it has been moved to inside that fileOk thats what I thought.
Also, I can't seem to find the spot in server_cleanup.fsm file to edit, and I've searched for a bunch of different strings, does this mean I just add what you listed?
f(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1)) then {
"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
" };" \n
" } forEach allUnits;" \n
"" \n
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
&&(vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1)
" if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n