class Carrier: Default {
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"M4SPR","weapon",0.01},
{"M4A1_HWS_GL_SD_Camo","weapon",0.01},
{"M16A4_ACG_GL","weapon",0.05},
{"M24_des_EP1","weapon",0.02},
{"M4A1_RCO_GL","weapon",0.08},
{"M16A2","weapon",0.05},
{"M16A2GL","weapon",0.05},
{"M249_DZ","weapon",0.01},
{"M9SD","weapon",0.02},
{"Skin_Sniper1_DZ","magazine",0.02},
{"Skin_Camo1_DZ","magazine",0.03},
{"Skin_Soldier1_DZ","magazine",0.04},
{"M4A1_Aim","weapon",0.02},
{"M24","weapon",0.02},
{"M1014","weapon",0.07},
{"DMR","weapon",0.02},
{"M4A1","weapon",0.05},
{"G36C_camo","weapon",0.03},
{"G36A_camo","weapon",0.03},
{"G36K_camo","weapon",0.03},
{"glock17_EP1","weapon",0.07},
{"M240_DZ","weapon",0.03},
{"M4A1_AIM_SD_camo","weapon",0.04},
{"M16A4_ACG","weapon",0.05},
{"M4A1_HWS_GL_camo","weapon",0.02},
{"Mk_48_DZ","weapon",0.02},
{"M4A3_CCO_EP1","weapon",0.03},
{"AmmoBoxSmall_556","object",0.04},
{"AmmoBoxSmall_762","object",0.02},
{"ItemFlashlightRed","military",0.05},
{"ItemKnife","military",0.05},
{"ItemGPS","weapon",0.03},
{"Binocular_Vector","military",0.05},
{"DZ_CivilBackpack_EP1","object",0.08}, // 24
{"DZ_Backpack_EP1","object",0.07}, // 24
{"PipeBomb","magazine",0.03},
{"M40A3","weapon",0.02},
{"30Rnd_556x45_G36SD","magazine",0.05},
{"","carrier",0.70},
{"","military",0.50}
};
};