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Thanks for the upload.......
But i miss the dance music.ogg file
And can som1 tell me the class name of the foodbox.
i did not use it in a long time and cant find it![]()
I experienced a very bad HDD format lol long story short, I have lost the music file for this. The music is disabled by default anyway. I will be making a new one soon I guess. Not many people want a large mission file though. :/ If you still have th eold sound .ogg please feel free to share it.
I experienced a very bad HDD format lol long story short, I have lost the music file for this. The music is disabled by default anyway. I will be making a new one soon I guess. Not many people want a large mission file though. :/ If you still have th eold sound .ogg please feel free to share it.
I put mine towards the top of the init file. Above the compiles I believe. Ill have to look to be sure but im pretty sure.I need to repair more stuff om the server . My traders dont show items no more . I think there is a compiles sqf that miss some stuff . Thats gonna be a pain in my a.. To fix
The script is working.
but the music is not
Where do i drop
CGCpartyMusic = true;
in the init .
at the end? or in the if (!isDedicated) then { ?
Thanks![]()
I packaged this update without a sound clip because the sound was disabled for now. The mission file size is something everyone prefers to be small in general. I believe someone posted a link to the original one, which is kind of not great anyway lol, above a few posts.also having probs with sound playing... evrything else is working bob on (great script) but if anyone can help me with why I'm not getting sound it'd be appreciated!
heres what I've got in my server_monitor.sqf
if (isNil "CGCdancedebug") then { // Enables/disables the debug information
CGCdancedebug = true; // Default: true
};
if (isNil "CGCpartyOn") then { // Enables/disables the whole script
CGCpartyOn = true; // Default: true
};
if (isNil "CGCplayMusic") then { // Enables/disables the party music
CGCpartyMusic = true; // Default: false
};
if (CGCpartyOn) then {
// [_frequency,_variance,_spawnChance,_spawnLimit,_CGCmodSelection]
[(5 * 30), (5 * 60), 1, -1, 0] spawn CGC_danceParty;
};
heres what's in my description.ext
class CfgSounds
{
sounds[] =
{
introSong,teleport,playerSnoring,fox,danceMusic
};
class introSong
{
name="introSong";
sound[]={sounds\introSong.ogg,0.9,1};
titles[] = {};
};
class teleport
{
name="teleport";
sound[]={sounds\teleport.ogg,0.7,1};
titles[] = {};
};
class playerSnoring
{
name="playerSnoring";
sound[]={sounds\snoring.ogg,0.9,1};
titles[] = {};
};
class fox
{
name="fox";
sound[]={sounds\fox.ogg,0.9,1};
titles[] = {};
};
class danceMusic
{
name="danceMusic";
sound[]={sounds\danceMusic.ogg, 0.4, 1};
titles[] = {};
};
};
all my other sounds are working btw
also got this in my init.sqf
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
CGCpartyMusic = true;
any ideas, anyone please ;-)
class danceMusic
{
name = "danceMusic";
sound[] = {\sound\rofire.ogg, 0.4, 1.0};
titles[] = {};
};