luke smith
New Member
ah awesome, thanks. i will pm you my mission pbo
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I would tryThis works on my server but how can i get it to say something like "Welcome *players name*" i was told that 'name player' is the variable that does this but it doesn't work any one know how to do this?
cutText ["Welcome [Say players name?]", "PLAIN DOWN"];
cutText ["Welcome %1", "PLAIN DOWN"];
["dayz_playerName"]
I would try
Code:cutText ["Welcome %1", "PLAIN DOWN"]; ["dayz_playerName"]
In my debug monitor I'm using "dayz_playerName" to define player names. Just deductive reasoning. I could very well be wrong.
Still doesnt work![]()
cutText ["Welcome %1", "PLAIN DOWN"];
["dayz_playerName"];
;
Could be an open string. I am no pro. Only trying to help. Sorry. :cCode:cutText ["Welcome %1", "PLAIN DOWN"]; ["dayz_playerName"]; ;
private [ "_welcomeMessage" ];
_welcomeMessage = format["Welcome back to the land of the living, %1...",format["%1", name player]];
waitUntil {!isNil ("dayz_Totalzedscheck")};
//intro move
playSound "introSong"
cutText [_welcomeMessage, "PLAIN DOWN"];
Omg so noob code!
i fix
Code:private [ "_welcomeMessage" ]; _welcomeMessage = format["Welcome back to the land of the living, %1...",format["%1", name player]]; waitUntil {!isNil ("dayz_Totalzedscheck")}; //intro move playSound "introSong" cutText [_welcomeMessage, "PLAIN DOWN"];
private [ "_welcomeMessage" ];
global [ "_welcomeMessage" ];
no, private is what runs on the client when he joins the server.
I need Help
That would be great if you could help this is my problem.... "something went wrong" this is after trying to implement the halo jump, previous to this i put in the intro music which worked fine.
If you can help that would be great but if not its ok, i dont want to cause anyone any headaches
Thank you
waitUntil {!isNil ("dayz_Totalzedscheck")};
waitUntil {!isNil ("dayz_animalCheck")};