Bugs with dayz 1.7.6.1 or just me?

superlube

Member
Hey everyone.

I'm using Reality and I've noticed some issues since the 1.7.6.1 hotfix. I'm wanting to see if I'm the only one or if others are having the same issue as well.

Can't repair vehicles. Only have the option to repair windscreen
"Something went wrong" on connect
People teleporting to ocean after being turned into a bandit (sometimes just login in the ocean) <Solved>

Thanks.
 
I just noticed this in the RPT logs
Code:
23:57:31 "TELEPORT REVERT: PLAYER NAME (000000) from [6388.29,6559.97,0.00158691] to [6379.99,6576.8,0.00167847] now at [6388.29,6559.97,0.0015564]"

I feel as if the new inbuilt anti-teleport may have been causing the skin change issue/teleport to ocean issue.
 
I just noticed this in the RPT logs
Code:
23:57:31 "TELEPORT REVERT: PLAYER NAME (000000) from [6388.29,6559.97,0.00158691] to [6379.99,6576.8,0.00167847] now at [6388.29,6559.97,0.0015564]"

I feel as if the new inbuilt anti-teleport may have been causing the skin change issue/teleport to ocean issue.
Yes, after the death of bandit, there is a record:
14:50:06 "TELEPORT REVERT: NickName (8647) from [-2.4927e-009,-1.99416e-008,51.9042] to [-2.4927e-009,-1.99416e-008,80.9582] now at [-2.4927e-009,-1.99416e-008,103.862]"
And the player reborn in the ocean.
 
When you exit the helicopters it will place you inside it. If you don't move out in time you'll be crushed.
 
Same problem here but my players actually die after skin change..... they got TP up high and fall to their death. This player skin changed from survivor to hero. He said he was in a castle/high ground

Code:
 6:42:20 "TELEPORT REVERT: Will (0000000) from [-4.05128e-009,2.23953e-008,51.7349] to [-4.05128e-009,2.23953e-008,65.8545] now at [-4.05128e-009,2.23953e-008,103.439]"
6:42:21 "TELEPORT REVERT: Will (0000000) from [-4.05128e-009,2.23953e-008,51.7349] to [-4.05128e-009,2.23953e-008,67.7409] now at [-4.05128e-009,2.23953e-008,103.47]"
6:42:21 "TELEPORT REVERT: Will (0000000) from [-4.05128e-009,2.23953e-008,51.7349] to [-4.05128e-009,2.23953e-008,68.9436] now at [-4.05128e-009,2.23953e-008,103.498]"
6:42:22 "PDEATH: Player Died 0000000"

Anyway, going to report the bugs.
 
Having the same trouble with people getting flown up into the air and dying, teleported back to the beach and loosing all their gear, "something went wrong" and the fix vehicle thingy.
 
anti-tp is not possible to remove, it's in the the dayz_code I believe. You'll have to bug R4Z0R49 to do that.
 
I'm having bugs with teleport, people not being able to connect (something went wrong) and can't pick anything up. I can't see whats wrong, because mostly it runs fine with 30-40 people on.
 
To less zombies spawning here.. Anybody else with same issue ? 32 zombies on 50 player server :/ full ofc
 
move player_monitor.fsm to your mission folder and remove the antihack line from it...

Of course don't forget to include the player_monitor.fsm in your init.sqf
 
move player_monitor.fsm to your mission folder and remove the antihack line from it...

Of course don't forget to include the player_monitor.fsm in your init.sqf
TYVM man!

This anti teleport script it does more bad than good.

Because the hackers are gone use the bypass for this and the bypass will create a nasty bug in the server database.

Also doesnt allow legit hackers like admins to teleport for example to unstuck a vehicle without restarting the server.

Thanks again bro.
 
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