Celle Bug Reports

JoSchaap

Well-Known Member
if its at the left bottom, its the debug plains :) marked by 2 wooden fences :)
i never used custinv, just the normal option for start loadout (instance table) which works somehow :) but you have to reconnect to see it
 

JoSchaap

Well-Known Member
took me a while to find 2 poor souls to kill, but confirmed!
Becomming a bandit strips you of all gear except backpack, and places you in limbo (debug zone) reconnecting does not fix this :(

byebye playable character
 

Graz

Well-Known Member
1. Also with Skins like the Hazzad Suit you semm not to be able to make that new roll-jump. (Can someone verify that?)

2. Sometimes, the inventory seems not to be saved. I cannot make out when it happens (not yet) but it is confirmed from serveral players.

The roll-jump/abortion is part of the dayz code so I'm not sure how it works, I'll have a look into it before I roll out the next patch though.

Inventory not saving is generally a hive issue or desynch. I can confirm that I had a lot of issues with running a hive on a separate PC to the server.

Check your hive.log and your .rpt and let me know if any desynch or saving errors pop-up :)
 

Graz

Well-Known Member
took me a while to find 2 poor souls to kill, but confirmed!
Becomming a bandit strips you of all gear except backpack, and places you in limbo (debug zone) reconnecting does not fix this :(

byebye playable character
stupid thing is, my custom inventory works just fine on celle, after reconnecting due to the bad-vehicle-type bug that is. :)
skins are also blocked by battleye somehow i think, if you reconnect, its gone :(
The skins aren't blocked by battle eye. There is code in the dayz_server that basically changes your skin back to default if it's not on an accepted list. This is disabled in the current server files and has been updated in the coming server files.

The bandit is new, but it sounds Celle specific as I haven't had it happen on other worlds
 
So many bugs.

Get in plane - automatically die
Choppers appear ok by toolbox, but from pilot look all orange. Won't hold gas.
Walk through walls of buildings in stairs
Break legs and still run around.
Hospital spawns nothing
Sometimes you spawn in with nothing, sometimes you get gear.
Reconnecting loses clothing.

Only ones I can remember. Think that's most of them.
 

Graz

Well-Known Member
So many bugs.

Get in plane - automatically die - previously fixed in .sqm & server files
Choppers appear ok by toolbox, but from pilot look all orange. Won't hold gas. - Hive & Dayz synchronise issue
Walk through walls of buildings in stairs - sounds like latency, but I'll look into it
Break legs and still run around. - Most likely one of the soldier skins that had a skeleton error, fixed in update
Hospital spawns nothing - Fixed in update
Sometimes you spawn in with nothing, sometimes you get gear. - Different server loadouts / saves?
Reconnecting loses clothing. - Server is using the incorrect server file or desynch (less likely)

Only ones I can remember. Think that's most of them.
Cheers for forwarding those through, The break legs is interesting. What kind of clothing were you wearing?
 

JoSchaap

Well-Known Member
found another bug yesterday, using/abusing the ladderbug in firestation hurts you and knocks you out (firestation on the south airfield)
 

JoSchaap

Well-Known Member
local_GutObject

Code:
17:01:44 Suspending not allowed in this context
17:01:44 Error in expression <nimalbody addMagazine _rawfoodtype;
};

sleep 1;

[time, _animalbody] spawn { 
p>
17:01:44   Error position: <sleep 1;

[time, _animalbody] spawn { 
p>
17:01:44   Error Generic error in expression
17:01:44 File z\addons\dayz_code\compile\local_gutObject.sqf, line 11
that sleep 1; is not allowed in that context :)
 
Bug:

If you become a Bandit you will get teleportet somewhere completly off the map... (Dont know if this is a hive or map issue..)
Graz changed the skin names, so we have this bug.

Fix:

open dayz_code > compile > player_humanityChange.sqf

and go to line 13
Code:
if ((typeOf player != "Bandit1_DZ") && (typeOf player != "BanditW1_DZ")) then {
change it to:

Code:
if ((typeOf player != "Bandit1_DZC") && (typeOf player != "BanditW1_DZC")) then {
this and another fixes must be in the next update from Graz.
 

JoSchaap

Well-Known Member
new skins seem to miss their hitpoints (just updated to the new commit on github (reality))

this comes by for all skins

Code:
11:53:46 class HitPoints::HitHands not found in Storm_Trooper1_DZC
11:53:46 class HitPoints::HitLegs not found in Storm_Trooper1_DZC
Also getting alot of these now:

Code:
15:22:58 Cannot use magazine 7Rnd_45ACP_1911 in muzzle PMC_ied_v1_muzzle
15:22:58 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v2_muzzle
15:22:58 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v3_muzzle
15:22:58 Cannot use magazine ItemBandage in muzzle RH_m1911old
15:22:58 Cannot use magazine HandChemBlue in muzzle RH_M14EBR
15:23:13 Cannot use magazine 7Rnd_45ACP_1911 in muzzle PMC_ied_v1_muzzle
15:23:13 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v2_muzzle
15:23:13 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v3_muzzle
15:23:13 Cannot use magazine ItemBandage in muzzle RH_m1911old
15:23:13 Cannot use magazine HandChemBlue in muzzle RH_M14EBR
15:23:17 "DEBUG FPS  : 50.000"
15:23:19 "WRITE: "["PASS"]""
15:23:21 "WRITE: "["PASS"]""
15:23:21 "WRITE: "["PASS"]""
15:23:28 Cannot use magazine 7Rnd_45ACP_1911 in muzzle PMC_ied_v1_muzzle
15:23:28 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v2_muzzle
15:23:28 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v3_muzzle
15:23:28 Cannot use magazine ItemBandage in muzzle RH_m1911old
15:23:28 Cannot use magazine HandChemBlue in muzzle RH_M14EBR
15:23:32 "WRITE: "["PASS"]""
15:23:32 "WRITE: "["PASS"]""
15:23:43 Cannot use magazine 7Rnd_45ACP_1911 in muzzle PMC_ied_v1_muzzle
15:23:43 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v2_muzzle
15:23:43 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v3_muzzle
15:23:43 Cannot use magazine ItemBandage in muzzle RH_m1911old
15:23:43 Cannot use magazine HandChemBlue in muzzle RH_M14EBR
15:23:43 "WRITE: "["PASS"]""
15:23:44 "WRITE: "["PASS"]""
15:23:58 Cannot use magazine 7Rnd_45ACP_1911 in muzzle PMC_ied_v1_muzzle
15:23:58 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v2_muzzle
15:23:58 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v3_muzzle
15:23:58 Cannot use magazine ItemBandage in muzzle RH_m1911old
15:23:58 Cannot use magazine HandChemBlue in muzzle RH_M14EBR
15:24:06 Server: Object 32:131 not found (message 99)
15:24:06 Server: Object 32:133 not found (message 99)
15:24:06 Server: Object 32:131 not found (message 99)
15:24:06 Server: Object 32:133 not found (message 99)
15:24:06 Server: Object 32:131 not found (message 99)
15:24:06 Server: Object 32:133 not found (message 99)
15:24:07 Server: Object 32:131 not found (message 99)
15:24:07 Server: Object 32:133 not found (message 99)
15:24:07 Server: Object 32:131 not found (message 99)
15:24:07 Server: Object 32:133 not found (message 99)
15:24:10 "WRITE: "["PASS"]""
15:24:12 "WRITE: "["PASS"]""
15:24:13 Cannot use magazine 7Rnd_45ACP_1911 in muzzle PMC_ied_v1_muzzle
15:24:13 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v2_muzzle
15:24:13 Cannot use magazine 20Rnd_556x45_Stanag in muzzle PMC_ied_v3_muzzle
15:24:13 Cannot use magazine ItemBandage in muzzle RH_m1911old
15:24:13 Cannot use magazine HandChemBlue in muzzle RH_M14EBR
 
I forgot a file...

in dayz_code > system > player_spawn_2.sqf

Make the same fix like in player_humanityChange.sqf

*edit*
Dont forgeth to change: "Survivor3_DZ" to "Hero1_DZC"
 
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