You don't call out what I had said inside RscTitles. You'll need to adjust the path to match your setup. This probably isn't causing the hangup
#include "Subs\Groups\Setup\GUI\icons.hpp"
I think this is how you should have it. This should fix the hangup. Anything in your log files?
#include "Subs\Groups\Setup\GUI\icons.hpp"
I think this is how you should have it. This should fix the hangup. Anything in your log files?
Code:
#include "cfgBuildingLoot.hpp"
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
loadScreen = "WICKEDSPLASH.jpg";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //Min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class CfgSounds
{
sounds[] ={radio1,radio2,radio3,radio4,radio5,radio6,radio7,teleport};
class radio1
{
name="radio1";
sound[]={sounds\radio1.ogg, 0.3, 1};
titles[] = {};
};
class radio2
{
name="radio2";
sound[]={sounds\radio2.ogg, 0.3, 1};
titles[] = {};
};
class radio3
{
name="radio3";
sound[]={sounds\radio3.ogg, 0.3, 1};
titles[] = {};
};
class radio4
{
name="radio4";
sound[]={sounds\radio4.ogg, 0.3, 1};
titles[] = {};
};
class radio5
{
name="radio5";
sound[]={sounds\radio5.ogg, 0.3, 1};
titles[] = {};
};
class radio6
{
name="radio6";
sound[]={sounds\radio6.ogg, 0.3, 1};
titles[] = {};
};
class radio7
{
name="radio7";
sound[]={sounds\radio7.ogg, 0.3, 1};
titles[] = {};
};
class teleport
{
name="teleport";
sound[]={Anom\teleport.ogg,0.7,1};
titles[] = {};
};
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};
class RscStructuredText
{
access = 0;
type = 13;
idc = -1;
style = 0;
colorText[] = {0.8784,0.8471,0.651,1};
class Attributes
{
font = "Zeppelin32";
color = "#e0d8a6";
align = "center";
shadow = 1;
};
x = 0;
y = 0;
h = 0.035;
w = 0.1;
text = "";
size = 0.03921;
shadow = 2;
};
#include "custom\GMC\Groups\Setup\GUI\defines.hpp"
class RscTitles
{
titles[] = {"dsow"};
class dsow {
idd = -1;
movingEnable = 0;
duration = 10;
fadein = 2;
fadeout = 2;
name="dsow";
controls[]={"Picture"};
class Picture {
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text="\z\addons\ow_assets\screen\screen_death_ow.paa";
sizeEx = -1;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="Bitstream";
};
};
class EarPlugs {
idd = -1;
fadeout=0;
fadein=0;
onLoad = "uiNamespace setVariable ['EarPlugs', _this select 0]";
duration = 10e10;
name= "EarPlugs";
controlsBackground[] = {};
objects[] = {};
class controls {
class EarPlugs : RscStructuredText {
idc = 1;
size = 0.040;
text = "";
colorBackground[] = { 0,0,0,0 };
x = 0.85 * safezoneW + safezoneX;
y = 0.91 * safezoneH + safezoneY;
w = 0.2;
h = 0.2;
};
};
};
};
#include "custom\dayz_code\compile\extra_rc.hpp"
#include "custom\GMC\Groups\Setup\GUI\icons.hpp"
#include "custom\GMC\Groups\Setup\GUI\groupManagement.hpp"