waitUntil {(!isNull Player) and (alive Player) and (player == player) and (!isNil 'dayz_animalCheck')};
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player allowDamage false;
sleep 4;
playsound "introSong";
sleep 18;
cutText ["Special thx to Storm Division North and the great opendayz.net community", "PLAIN DOWN"];
sleep 8;
cutText ["Especially to .:SDN:.Hoschi, .:SDN:.Solo, Ramrar, Worxmash, blur, kris, ZZane, IT07, Grafzahl, Excelsior, ALKINDA, axeman and the R3F Crew", "PLAIN DOWN"];
sleep 8;
cutText ["All Credits for the Intro Sound goes to DeeJayStarWave", "PLAIN DOWN"];
sleep 8;
cutText ["Good luck and avoid the Kampfkrümel !!!", "PLAIN DOWN"];
sleep 8;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player allowDamage true;