i saw they released 1.7.5.1 http://www.dayzmod.com/?About
are your serverfiles compatible with the new patch ??
are your serverfiles compatible with the new patch ??
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
16:03:14 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
16:03:14 "CRASHSPAWNER: 75% chance to spawn 'UH-60 Wreck' with loot table 'MilitarySpecial' at 2690"
Tents still don`t save to database with Reality hiveext.dll ?
HiveExt: [Error] Error executing |CHILD:308:1:TentStorage:0:48:[161,[2487.48,10806.3,0.00857544]]:[]:[]:0:248751080630161:|
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
_key = format["CHILD:308:%1:%2:%3:%4:%5:", dayz_instance, _class, _charID, _worldspace, _uid];
On dayz_server/compile/server_publishobject.sqf ...
is in your .rpt log file ? Posting that will help with diagnosing your problem..Guys,
I'm trying this:
1) Copy the @DayZ server files from dayzmod.com to @DayZ map
2) Start the dayz_tavi.bat installation and copy the repo files in the server working directory
3) edit the config file to change name etc
4) edit the hive.ini file
5) update the AO Beta patch
Now the server crashes when starting....
Is there anyone here with a decent manual how to get 1.7.5.1. running frmo an 1.7.4.4 version?
What
is in your .rpt log file ? Posting that will help with diagnosing your problem..
0:49:40 Error in expression <lse];
_nearby = count (_x nearEntities [AllPlayers, 100]);
if ( (!_keep) && (_ne>
0:49:40 Error position: <AllPlayers, 100]);
if ( (!_keep) && (_ne>
0:49:40 Error Undefined variable in expression: allplayers
0:49:40 Error in expression <lse];
_nearby = count (_x nearEntities [AllPlayers, 100]);
if ( (!_keep) && (_ne>
0:49:40 Error position: <AllPlayers, 100]);
if ( (!_keep) && (_ne>
0:49:40 Error Undefined variable in expression: allplayers
0:49:40 Error in expression <lse];
_nearby = count (_x nearEntities [AllPlayers, 100]);
if ( (!_keep) && (_ne>
0:49:40 Error position: <AllPlayers, 100]);
if ( (!_keep) && (_ne>