Inkko
Valued Member!
Okay some of the players in my community gave me this idea, so I thought about it for a while and I think it would be do able. I found cable ties in the magazine cfg, they aren't complete yet but It would be something to use that would be realistic.
My idea was using fn_selfAction make something like if player has cable ties in inventory and is X distance from another player then it would add an action to "handcuff" someone.
When the script is executed it would play all the animations and the other player would be stuck in the arrested animation unable to move for X seconds or until released.
I'm just not sure on how I would go about doing this. I want a time limit on the handcuffs so people don't run around leaving people stuck.
My idea was using fn_selfAction make something like if player has cable ties in inventory and is X distance from another player then it would add an action to "handcuff" someone.
When the script is executed it would play all the animations and the other player would be stuck in the arrested animation unable to move for X seconds or until released.
I'm just not sure on how I would go about doing this. I want a time limit on the handcuffs so people don't run around leaving people stuck.