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Yes or you replace compoles.sqf call with a copy of the original and add JAEM and other calls into the new custom one same as you do with the custom fn_selfactions.sqfok so im kinda new... so basically id add a call compile line in my init.sqf? liek this- call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf"; ?
Not sure what you're trying to do hop in ts I'll be with u in a momen. Just need to put on a kettle of java"Scripts\Investigation\Investigation.sqf? or just "Scripts\Investigation\
try this
Code:if ((player getVariable"humanity") >= 5000 or (player getVariable"humanity") >= -5000) then {
if ((player getVariable"humanity") >= 5000 or (player getVariable"humanity") <= -5000) then {
Whoops
try this ^^
can you post the escort you are using?escort w3orks perfect for me... only thing buggy is when you get in a vehicle...they stay in same spot until you get out of the vehicle...then they tele to you xD thanks everyone![]()
_botID = "0";
if (!isNull cursorTarget) then { _botID= cursorTarget getVariable ["CharacterID","0"]; };
diag_log format["DEBUG BOTID: %1", _botID];
if (_botID == "0") then {
// its a bot...it has no ID
_itsabot = true;
} else {
_itsabot = false;
};
if (_isAlive and !_isZombie and !_isAnimal and _string and _isMan and _canDo and !_itsabot && _side) then {
if ((player getVariable"humanity") >= 10000 or (player getVariable"humanity") <= -10000) then {
if(_isMan && !_isZombie && _canDo && _isAlive) then {
if (s_player_arrest < 0) then {
s_player_arrest = player addaction ['<t color="#0074E8">' + "Investigation Menu" + '</t>', "custom\Investigation\investigation.sqf","",100,false,true,"", ""];
};
} else {
player removeAction s_player_arrest;
s_player_arrest = -1;
};
_botID = "0";
if (!isNull cursorTarget) then { _botID= cursorTarget getVariable ["CharacterID","0"]; };
diag_log format["DEBUG BOTID: %1", _botID];
if (_botID == "0") then {
// its a bot...it has no ID
_itsabot = true;
} else {
_itsabot = false;
};
};
_botID = "0";
if (!isNull cursorTarget) then { _botID= cursorTarget getVariable ["CharacterID","0"]; };
diag_log format["DEBUG BOTID: %1", _botID];
if (_botID == "0") then {
// its a bot...it has no ID
_itsabot = true;
} else {
_itsabot = false;
};
!_itsabot
if(_isMan && !_isZombie && _canDo && !_itsabot && _isAlive) then {