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Hi piXel I love your addons,
I'm running just the cinematic intro on my server, I have the correct modifications made to it to remove the other file references and have it initiated without errors.
My problem is the intro only shows for some players. I removed the logo from the intro as part of my changes because I couldn't figure out how to add it to description.ext correctly (kept getting errors). Could removing the logo have caused the issue?
edit: just saw your note about waitUntil {!isNil ("dayz_Totalzedscheck")}; I will try this tonight....
First excuse my English is not very good. I installed this script and would like to know if it is possible more than 5 dogs on the card to have. I thought since so among 10 to 15 dogs.
{
items=(number of items);
class Item(what number it is)
{
position[]={(enter world id)};
placement=70;
id=(id number);
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog(number)";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
};
If you have a dog, and disconnect, your dog disappear?
it's normal?
it's normal?
Its normal. The dogs can only atach 10 players. So when you log out you free one space.
Others don't have a custom intro.
But i have..
????
Why?
I try to change waitUntil {!isNil ("dayz_Totalzedscheck")}; It seems to be available.he initialisation must be the issue. Make sure in the init.sqf file in the (!isdedicated) section, it starts plrInit.sqf.
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "addin\plrInit.sqf";}];
_nul = [] execVM "addin\plrInit.sqf";
And make sure in plrInit.sqf the first row is:
waitUntil {!isNil ("dayz_Totalzedscheck")};
and NOT:
waitUntil {!isNil ("dayzLoginRecord")}; //is absolete since 1.7.6