Not on a schedule but have an eventhandler working that runs code from an ai unit getting killed, am trying to pass an object through to the code so I can order the group to attack whoever killed the unit. Also will spawn a new unit from a nearby building to replace the dearly departed..Anyone get this up and running on a dayz.st server? I would love to see a pbo from him/her for a comparison, if possible
Also, any luck with actually making them respawn in a given timeframe (like in every hour, every 2 hours, etc)?