waitUntil{initialized};
//0Day
createCenter BANDITS;
createCenter RESISTANCE;
createCenter SNIPERS;
//Survivors
WEST setFriend [RESISTANCE,1];
WEST setFriend [BANDITS,0];
WEST setFriend [SNIPERS,0];
//Bandits
BANDITS setFriend [RESISTANCE,0];
BANDITS setFriend [WEST,0];
BANDITS setFriend [CIVILIAN,0];//AI Units attack zeds
BANDITS setFriend [SNIPERS,0];
//AI Units
RESISTANCE setFriend [WEST,0.6];
RESISTANCE setFriend [BANDITS,0];
RESISTANCE setFriend [CIVILIAN,0];//AI Units attack zeds
RESISTANCE setFriend [SNIPERS,0];
//SNIPERS
SNIPERS setFriend [WEST,0];
SNIPERS setFriend [BANDITS,0];
SNIPERS setFriend [CIVILIAN,0];
SNIPERS setFriend [RESISTANCE,0];