The_Doctor
New Member
need the hiveext.dll from 1.7.7.1, and server_playerSetup.sqf needs some code added, and need the SQL tables.
I'll confirm if it works on 0.2.3 or not tonight.
where do you put the hiveext.dll?
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need the hiveext.dll from 1.7.7.1, and server_playerSetup.sqf needs some code added, and need the SQL tables.
I'll confirm if it works on 0.2.3 or not tonight.
can anyone using survivalservers find this?goes in your @hive/@bliss/@whateveryounamed it folder where your addons/dayz_server.pbo is.
can anyone using survivalservers find this?
Yeah If You Have A Host For A DayZ Server Only Like HFB or Dayz.st or Survival Servers they wont allow you to upload a .dll so I Got A Dedicated box so that i would have complete control over my server like cenI'm not sure, I have a dedicated box.
Yeah If You Have A Host For A DayZ Server Only Like HFB or Dayz.st or Survival Servers they wont allow you to upload a .dll so I Got A Dedicated box so that i would have complete control over my server like cen
At the bottom of your init.sqf:
PHP:waitUntil { !isNil ("PVDZ_plr_LoginRecord") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -2000 and (typeOf player == "Survivor2_DZ" or typeOf player == "SurvivorW2_DZ") ) and !(player getVariable ["humanity",0] > 0 and (typeOf player == "Bandit1_DZ" or typeOf player == "BanditW1_DZ") ) }; //if they're a bambi if (dayzPlayerLogin2 select 2) then { //customised loadout //remove weapons player removeWeapon "DDOPP_X26"; player removeMagazines "DDOPP_1Rnd_X26"; //add weapons player addWeapon "M9"; player addMagazine "15Rnd_9x19_M9"; //tools player addWeapon "ItemCompass"; //backpack removeBackpack player; player addBackpack "DZ_Backpack_EP1"; };
You will also need this replacement in your 'dayz_server.pbo\server_playerSetup.sqf':
Replace: dayzPlayerLogin2 = [_worldspace,_state];
With: dayzPlayerLogin2 = [_worldspace,_state, _randomSpot];
At the bottom of your init.sqf:
PHP:waitUntil { !isNil ("PVDZ_plr_LoginRecord") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -2000 and (typeOf player == "Survivor2_DZ" or typeOf player == "SurvivorW2_DZ") ) and !(player getVariable ["humanity",0] > 0 and (typeOf player == "Bandit1_DZ" or typeOf player == "BanditW1_DZ") ) }; //if they're a bambi if (dayzPlayerLogin2 select 2) then { //customised loadout //remove weapons player removeWeapon "DDOPP_X26"; player removeMagazines "DDOPP_1Rnd_X26"; //add weapons player addWeapon "M9"; player addMagazine "15Rnd_9x19_M9"; //tools player addWeapon "ItemCompass"; //backpack removeBackpack player; player addBackpack "DZ_Backpack_EP1"; };
You will also need this replacement in your 'dayz_server.pbo\server_playerSetup.sqf':
Replace: dayzPlayerLogin2 = [_worldspace,_state];
With: dayzPlayerLogin2 = [_worldspace,_state, _randomSpot];
Jester J - Does this just gets placed at the very bottom of the init file or is it replacing part of something? Can someone show where please
place it at the bottom of your init.sqf file.. if in doubt, save a copy before you add the text.At the bottom of your init.sqf:
waitUntil { !isNil ("dayz_animalCheck") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") ) };
//if they're a bambi
if (PVCDZ_plr_Login2 select 2) then
{
//customised loadout
//remove weapons
player removeWeapon "DDOPP_X26";
player removeMagazines "DDOPP_1Rnd_X26";
//add weapons
player addWeapon "M9";
player addMagazine "15Rnd_9x19_M9";
//tools
player addWeapon "ItemCompass";
//backpack
removeBackpack player;
player addBackpack "DZ_Backpack_EP1";
};