Dayz Overwatch - custom starter loadout

Hi. I want to open hardcore dayz overwatch server. But for real hardcore I need to remove taser from srating gear. And i have a problem with that.

I'm trying to:
1. Changing values in `dayz_overwatch`.`instance` (sometimes it works but more often you respawn with default tazer loadout)
2. Modify dayz_server/compile/server_playerLogin.sqf
like this:
Code:
//Record initial inventory
    _config = (missionConfigFile >> "CfgSurvival" >> "Inventory" >> "Default");
    _mags = getArray (_config >> "magazines");
    _wpns = getArray (_config >> "weapons");
    _bcpk = getText (_config >> "backpack");
    _randomSpot = true;
and place new modified CfgSurvival.hpp in my mpmissons directory

And in both cases spawn with Tazer

Anyone knows the right way to do it?
 
The reason for that is that the tazer is also spawnd in via script wich makes it so that first time spawners have them. Dint want to do it that way but it just had to happend at this point. You would have to overide config.cpp in dayz_code.pbo to remove it.
 

MuRpHy

New Member
awww dat Scrumbee, the guy we can't even poke or text on his own teamspeak :D

thx for your answer here :)

edit : hmm I'm actually in this config.cpp (arma2/@dayzoverwatch/addons)

And then :

_____________________
class CfgSurvival {
class Inventory {
class Default {
//weapons[] = {"Makarov"};
magazines[] = {"DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","ItemBandage","ItemBandage","ItemPainkiller"};
weapons[] = {"DDOPP_X26"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
_____________________

We change it, and still don't work....
and the other question I would ask wtf this makarov is doin here ^^
 
meh markrov just left there its comented out nayways. keep in mind it has to be changed there and in your sql database. But as for changeing the config, you would have to copy it to your mission file and load it trogh there asumming you can do what with config file have not tested it and have some doubts if thats posible.
 

dagg929

Well-Known Member
This can all be changed however you'd need to go through your entire server in pbo's and find all files that reference that config, then changing them to the missionconfigfile instead.
 

Player2

Valued Member!
At the bottom of your init.sqf:

PHP:
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") ) };
//if they're a bambi
if (dayzPlayerLogin2 select 2) then
{
    //customised loadout
//remove weapons
    player removeWeapon "DDOPP_X26";
    player removeMagazines "DDOPP_1Rnd_X26";
//add weapons
    player addWeapon "M9";
    player addMagazine "15Rnd_9x19_M9";
//tools
    player addWeapon "ItemCompass";
//backpack
    removeBackpack player;
    player addBackpack "DZ_Backpack_EP1";
};
You will also need this replacement in your 'dayz_server.pbo\server_playerSetup.sqf':
Replace: dayzPlayerLogin2 = [_worldspace,_state];
With: dayzPlayerLogin2 = [_worldspace,_state, _randomSpot];
 
I
At the bottom of your init.sqf:

PHP:
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") ) };
//if they're a bambi
if (dayzPlayerLogin2 select 2) then
{
    //customised loadout
//remove weapons
    player removeWeapon "DDOPP_X26";
    player removeMagazines "DDOPP_1Rnd_X26";
//add weapons
    player addWeapon "M9";
    player addMagazine "15Rnd_9x19_M9";
//tools
    player addWeapon "ItemCompass";
//backpack
    removeBackpack player;
    player addBackpack "DZ_Backpack_EP1";
};
You will also need this replacement in your 'dayz_server.pbo\server_playerSetup.sqf':
Replace: dayzPlayerLogin2 = [_worldspace,_state];
With: dayzPlayerLogin2 = [_worldspace,_state, _randomSpot];
Is There a way to modify it so it works by a Players UID?
 

cen

Valued Member!
you can do this with the cust_loadout table in the database which is based on UID.

Only need a couple file changes and a new hiveext.dll
 

cen

Valued Member!
need the hiveext.dll from 1.7.7.1, and server_playerSetup.sqf needs some code added, and need the SQL tables.

I'll confirm if it works on 0.2.3 or not tonight.
 
need the hiveext.dll from 1.7.7.1, and server_playerSetup.sqf needs some code added, and need the SQL tables.

I'll confirm if it works on 0.2.3 or not tonight.
OK thanks i already have the hiveext.dll When I Asked HFB, I do have the SQL tables "Cust_loadout,Cust_Loadout_profile"
 
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