RePlayedNL
New Member
Bliss via dayz.st
Also using Filezilla.
Same Here. Also hosting at DayZ.st
working for me on 1.7.7 no changement but many bug in the map isla duala, point of light in the desert and road .
Eehm this is for Chernarus?
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Bliss via dayz.st
Also using Filezilla.
working for me on 1.7.7 no changement but many bug in the map isla duala, point of light in the desert and road .
No. That publicvariable entry is set to 1 which should only log, not kick. look elsewhere. .sry for late response the thing is that i am also updated on 1.7.7... about the createVehicle as mentioned above now there is 1 before createVehicle instead of 5.....
so where i have to edit the files so to bypass the lights sript??Code:1 createVehicle !createVehicleLocal !"_bolt = createVehicle [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt se" !"spawn player_alertZombies;" !="createVehicleLocal" !"_item = createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"];" !"_item = createVehicle [\"WeaponHolder\", position player, [], 0.0, \"CAN_COLLIDE\"]" 1 createVehicleLocal !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_object = _type createVehicleLocal [_position select 0,_position select
should i edit on this section??Code:1 publicVariable !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"BIS_" !"publicVariable \"PVDZ_" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzHideBody\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzHumanity\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzLoginRecord\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable \"dayzPublishObj\"" !"publicVariable \"dayzRoadFlare\";" !"publicVariable \"dayzSetFuel\";" !"publicVariable \"dayzUpdateVehicle\";" !"publicVariable \"remExFP\";" !"publicVariable \"usecBandage\";" !"publicVariable \"usecBleed\";" !"publicVariable \"usecEpi\";" !"publicVariable \"usecMorphine\";" !"publicVariable \"usecPainK\";" 1 reload !"\"reload\"" !"I should probably reload it" !"preloadCamera" !"dayz_preloadFinished" !"PRELOAD_" !"player_reloadMag" !"BIS_CPP_Muzzle_ForceReload" !"dayz_clientPreload" !"dayz_clientPreload and !(isNull _agent)" !"entPreload } do {" !"reload player;" !"dayz_clientPreload = true;" 1 removeAllEventHandlers !"_this removeAllEventHandlers \"HandleDamage\";"
so i have to still search in the scripts.txt for 5 createVehicle and edit ???
in the scripts.txt there isn't any line like 5 createVehicle maybe cuz of the BE filters of 1.7.7??!!
Thank you, and everyone else that likes the addition and for the ideas of how to improve the script. I will be updating this and it will be more in the spirit of the original dayZ. I like the fear this game gave me.axeman, I just want to say thanks. I use this and the house lighting, wow. Adds a whole new feel to night time in DayZ. Thanks a ton for your contribution!
Does BE update the scripts.txt for the new verision ? Up to now dayZCommander only provides the @dayZ files, have never had a dayz update mess with any other files.
Have you tried deleting publicvariable.txt just to see if that is the only issue?