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Battleye: (script restriction #20 )
Addto the line starting withCode:!"#lightpoint createVehicle _location;"
Should be line number 22.Code:5 createVehicle
i get the same Public Variable #0 kick when entering the map
18.06.2013 08:56:51: Stalker (130.204.50.16:2304) a243eb52e0423992abf8bd90d023cdfb - #144 "LampReturn=[];
}else{
axeLampObjects = [_x,_y,player];
publicVariable "axeLampObjects";
waitUntil {count axeLampReturn > 0};
C"
18.06.2013 08:56:51: Stalker (130.204.50.16:2304) a243eb52e0423992abf8bd90d023cdfb - #153 "ghtAmbient [1, 0.88, 0.73];
_lp setVectorUp [0,0,-1];
player reveal _lp;
sleep 0.2;
}else{
if(_objLightPoint getVariable ["axe"
18.06.2013 08:56:51: Stalker (130.204.50.16:2304) a243eb52e0423992abf8bd90d023cdfb - #169 "Color [1, 0.88, 0.73];
_lp setLightBrightness 0.04;
_lp setLightAmbient [1, 0.88, 0.73];
_lp setVectorUp [0,0,-1];
player reveal"
18.06.2013 08:56:51: Stalker (130.204.50.16:2304) a243eb52e0423992abf8bd90d023cdfb - #170 "icle _location;
_lp setLightColor [1, 0.88, 0.73];
_lp setLightBrightness 0.04;
_lp setLightAmbient [1, 0.88, 0.73];
_lp setVect"
18.06.2013 08:56:56: Stalker (130.204.50.16:2304) a243eb52e0423992abf8bd90d023cdfb - #144 "LampReturn=[];
}else{
axeLampObjects = [_x,_y,player];
publicVariable "axeLampObjects";
waitUntil {count axeLampReturn > 0};
C"
18.06.2013 08:56:56: Stalker (130.204.50.16:2304) a243eb52e0423992abf8bd90d023cdfb - #153 "ghtAmbient [1, 0.88, 0.73];
_lp setVectorUp [0,0,-1];
player reveal _lp;
sleep 0.2;
}else{
if(_objLightPoint getVariable ["axe"
!"lights\street_lights.sqf" !"lights\fnc_returnLampWS.sqf"
Can you paste me the relevant sections of either scripts.log or publicvariable.log, the bit that shows you being kicked and 10 or so lines up and down around it, ta.
Just did a bit of research and found that this is a common error when the client isn't up to date with 1.7.7. Could that be your issue ?
1 createVehicle !createVehicleLocal !"_bolt = createVehicle [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt se" !"spawn player_alertZombies;" !="createVehicleLocal" !"_item = createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"];" !"_item = createVehicle [\"WeaponHolder\", position player, [], 0.0, \"CAN_COLLIDE\"]"
1 createVehicleLocal !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_object = _type createVehicleLocal [_position select 0,_position select
1 publicVariable !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"BIS_" !"publicVariable \"PVDZ_" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzHideBody\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzHumanity\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzLoginRecord\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable \"dayzPublishObj\"" !"publicVariable \"dayzRoadFlare\";" !"publicVariable \"dayzSetFuel\";" !"publicVariable \"dayzUpdateVehicle\";" !"publicVariable \"remExFP\";" !"publicVariable \"usecBandage\";" !"publicVariable \"usecBleed\";" !"publicVariable \"usecEpi\";" !"publicVariable \"usecMorphine\";" !"publicVariable \"usecPainK\";"
1 reload !"\"reload\"" !"I should probably reload it" !"preloadCamera" !"dayz_preloadFinished" !"PRELOAD_" !"player_reloadMag" !"BIS_CPP_Muzzle_ForceReload" !"dayz_clientPreload" !"dayz_clientPreload and !(isNull _agent)" !"entPreload } do {" !"reload player;" !"dayz_clientPreload = true;"
1 removeAllEventHandlers !"_this removeAllEventHandlers \"HandleDamage\";"
CreateVehicle is used to create the light points. I will try and get my local server updated n give it a test. What are you building the server with, Reality ? That is where the scripts.txt will be coming from.