I have just come to the realisation of what I have been working toward with the scripts and missions that I've have been using to learn Arma 2 modding with and it is this:
dayZ - the Aftermath.
This is about the dayz just after the apocalypse, where electricity still functions randomly, troops are out trying to help with the clean up and protect survivors by driving around picking up lost souls. Pockets of troops fighting it out against each other where one side is survivor friendly, the other bandit friendly, the spoils go to the winning side.. Random AI units flying sortees around the map offering lifts across the map. All of the chaos and burning down that comes with the end of the world has only just days gone by, the embers are still smoking but the factions have been decided.. You're a Survivor, a Bandit.. or you just want to keep out the in the woods and raid the towns now and again, how about a survivor shack to work from, a key for the door and a workshop to help maintain your vehicle ?
Recently, with the AI stuff I have been doing i have realised how powerful this engine is and the ideas are flowing. I am busy working on protecting my bus route by triggering new units to come in and attack anyone trying to kill the driver and spawn a HV full of angry troops to retaliate. I have a bunch of real friendly guys on my server and they freely admitted to TuBz, the number one admin and tester (and good buddy), that they shot the driver up and looted the bus. I love that shit, it gives me more inspiration on how to react, and makes me want to trigger a realistic retribution. Sadly,for them, the bus isn't in the database, which I do feel a bit bad about as they should have a reward for their work
So, I am going to try and package all of the stuff I have done, and any other bits that people want to add, anything that fits with the timescale of a few days after the apocalypse. I would like to get some of that dying chaos in, yet keeping the ethos that is dayZ. I definitely do not want to lose the scavenging and loneliness that this game has created, the atmosphere, the pure fear, I love the survivalist aspect. I have never before been briefly distracted by a passing cow, turned around and screeched out loud in the dark of the night cos I am being attacked.. Until dayZ, for that Rocket, and all the people who freely put their time into the game, have my undying respect and gratitude.
So there it is, dayZ the Aftermath, you heard it here first. I did google it to see if anybody had taken the name/ concept / idea whatever, couldn't find anything, I hope I am the first cos I love the name and it just came to me about 20 minutes ago, so I wanted to get in there with it first. If anybody wants to join in there with their code, help, testing, so long as it fits in with the ethos, which is hard not to with this game, you are more welcomed with open arms.
It is going to be a mod starting with what I have done so far, and have in testing, and it is just going to grow as I, or you, add more.. I have realised that several disparate mission files, that could, and would, work better together, will be better of in one place, so a server side mod it is.. I do not want the client to have to download unless they want to, for now.
That is my outline for the work I am doing and intend to do, am not big on names but I liked that one and it gives me a focus and general direction.
Here's to surviving the dayz after the apocalypse !
dayZ - the Aftermath.
This is about the dayz just after the apocalypse, where electricity still functions randomly, troops are out trying to help with the clean up and protect survivors by driving around picking up lost souls. Pockets of troops fighting it out against each other where one side is survivor friendly, the other bandit friendly, the spoils go to the winning side.. Random AI units flying sortees around the map offering lifts across the map. All of the chaos and burning down that comes with the end of the world has only just days gone by, the embers are still smoking but the factions have been decided.. You're a Survivor, a Bandit.. or you just want to keep out the in the woods and raid the towns now and again, how about a survivor shack to work from, a key for the door and a workshop to help maintain your vehicle ?
Recently, with the AI stuff I have been doing i have realised how powerful this engine is and the ideas are flowing. I am busy working on protecting my bus route by triggering new units to come in and attack anyone trying to kill the driver and spawn a HV full of angry troops to retaliate. I have a bunch of real friendly guys on my server and they freely admitted to TuBz, the number one admin and tester (and good buddy), that they shot the driver up and looted the bus. I love that shit, it gives me more inspiration on how to react, and makes me want to trigger a realistic retribution. Sadly,for them, the bus isn't in the database, which I do feel a bit bad about as they should have a reward for their work
So, I am going to try and package all of the stuff I have done, and any other bits that people want to add, anything that fits with the timescale of a few days after the apocalypse. I would like to get some of that dying chaos in, yet keeping the ethos that is dayZ. I definitely do not want to lose the scavenging and loneliness that this game has created, the atmosphere, the pure fear, I love the survivalist aspect. I have never before been briefly distracted by a passing cow, turned around and screeched out loud in the dark of the night cos I am being attacked.. Until dayZ, for that Rocket, and all the people who freely put their time into the game, have my undying respect and gratitude.
So there it is, dayZ the Aftermath, you heard it here first. I did google it to see if anybody had taken the name/ concept / idea whatever, couldn't find anything, I hope I am the first cos I love the name and it just came to me about 20 minutes ago, so I wanted to get in there with it first. If anybody wants to join in there with their code, help, testing, so long as it fits in with the ethos, which is hard not to with this game, you are more welcomed with open arms.
It is going to be a mod starting with what I have done so far, and have in testing, and it is just going to grow as I, or you, add more.. I have realised that several disparate mission files, that could, and would, work better together, will be better of in one place, so a server side mod it is.. I do not want the client to have to download unless they want to, for now.
That is my outline for the work I am doing and intend to do, am not big on names but I liked that one and it gives me a focus and general direction.
Here's to surviving the dayz after the apocalypse !