DayZ Trinity Island - Server Files

hmmm then i don't know why this exists, but at the south there is the respawn_west marker - but where you character will be stored, before you get teleport to the "spawn areas" or last position is not around them, i put them very far outside of the map - But i used every time the same server files and i never to hear anything about this. But we will look into it. So long dont run around there and log out :O
 
hmmm then i don't know why this exists, but at the south there is the respawn_west marker - but where you character will be stored, before you get teleport to the "spawn areas" or last position is not around them, i put them very far outside of the map - But i used every time the same server files and i never to hear anything about this. But we will look into it. So long dont run around there and log out :O
i noticed in my world table in my database is using world id 1 which says chernaus and the max_x is 14700 and max_y is 15360

this is the same as my chernarus server could this be the problem?
 
you should know, if you remove the respawn_west and getting died or new players joining/respawn, you will get a new problem....
 
in the start script you want to start the @Dayz_trinity and @trinity folder, but the @trinity folder doesnt exist ?? I dont get it by downloading in dayz commander or downloading the server files ?!?
 
ignore it...dotjosh did a little mistake with "support" trinity island. If you remove @trinity, dayzcomannder will this server not show in the trinity section. You dont need to create the @trinity folder. Just ignore the mod path


it must be everytime @dayz_trinity;@trinity;@hive
 
i just set up the database and the game image, installed mod folders and adjusted startup parameters, shouldnt that be enough ?

and my startmods are @dayz_trinity;@trinity;@hive but my server doesnt show in dayz commander
 
i noticed in my world table in my database is using world id 1 which says chernaus and the max_x is 14700 and max_y is 15360

this is the same as my chernarus server could this be the problem?


No Chernarus is bigger than Trinity, so it just allows you to go further out in the water :p
 
Having the same problem with DayZ Commander -- Using @dayz_trinity;@trinity;@hive as my server's modline, but it just doesn't show up. Also getting

Code:
12:50:31 BattlEye Server: Could not connect to BE Master
12:50:31 BattlEye Server: Update attempt failed
in my console -- I updated beserver.dll and beclient.dll manually with the latest downloads from BattlEye.com, no change. Related issues?

Edit -- A few hours later, I see my server in DZC. Still getting the BE errors, but they don't seem to be causing any trouble.
 
Fresh problem -- players aren't syncing unless we enter a vehicle. For instance, here's a bit of us at the Stansfield Airport.

Code:
8:04:26 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:04:36 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [364.903,5704.1,0.00143909]"
 8:04:40 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:04:50 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [381.316,5765.01,0.00143909]"
 8:04:55 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:05:04 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [389.727,5819.47,0.00143909]"
 8:05:09 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:05:18 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [389.737,5819.49,0.00143909]"
 8:05:23 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:05:32 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [411.477,5861.89,0.00143909]"
 8:05:37 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:05:47 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [439.494,5909.53,0.294269]"
 8:05:51 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:06:01 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [429.069,5909.04,0.450347]"
 8:06:05 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:06:15 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [434.798,5908.99,0.324589]"
 8:06:19 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:06:29 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [435.817,5871.63,0.00166512]"
 8:06:30 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [435.7,5871.64,0.00166416]"
 8:06:34 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:06:45 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [436.878,5877.87,0.196323]"
 8:06:48 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:06:59 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [436.781,5877.87,0.194414]"
 8:06:59 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [436.771,5877.87,0.194219]"
 8:07:02 "ERROR: server_playerSync: Cannot Sync Player {PR}Saib [6112]. Position in debug! [237.693,5457.74,0.00297356]"
 8:07:02 "ERROR: server_playerSync: Cannot Sync Player {PR}King8BIT [6114]. Position in debug! [436.849,5877.87,0.195748]"
When we logout and log back in it returns us to the last time we entered a vehicle. The vehicle is still at the newer location.
 
which problem with custom loot spawning?
its not working at all



also this isnt a problem at all but are crash sites suppose to be crashing close to the same area each time this is what i mean.

2n6vfd4.jpg
 
also does anyone know what spawn is the one that spawns people in the water i would like to move that to the shore
 
yeah not all buildings will spawn loot, this will fixed in the next patch!

Crashsites having fixed in our actually server files, but we test first until 0.5.5 is not released!
 
dude. your vehicle spawn file isnt working , i have myown standalone mysql database and it gives a error!

''BEGIN failed--compilation aborted at C:\trinity_spawn_vehicle.pl line 9.''
 
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