I will be posting all news and information on the anticipated DZAI adaptation for ArmA 3 Epoch (tentatively named "A3EAI".
Where are we as it stands right now:
Development hasn't started for A3EAI. I've only set up a test server for A3 Epoch this past week and I'm doing some playtesting of the vanilla mod to get a "feel" of things before I begin the design and planning phase. Actual coding will begin sometime in 2015 and the first Alpha release is estimated to arrive in late Q1 2015. This is only a wild guess off the top of my head, actual release may be earlier or later depending on problems encountered along the way. Remember that Epoch code is subject to change so nothing is certain.
Reason for the Q1 2015 estimate release date:
3 months seems like a large amount of time for the first Alpha release, but the reason is simple: I have a lot to learn about how scripting has changed in Arma 3 and I require time to become familiar with Epoch code. A lot of features will have to be scrapped or redesigned. A great deal of DZAI code is specific to Arma 2 and DayZ and this needs to be converted for Arma 3 and A3 Epoch.
What will happen to DZAI (for Arma 2 DayZ):
Development for DZAI is planned to be on indefinite hold (possibly permanent) while A3EAI is being developed (I can't do 2 things at once). A3EAI will use DZAI 2.2.1 code as a foundation and develop further from there.
More news and info will be posted here as it comes up.
Where are we as it stands right now:
Development hasn't started for A3EAI. I've only set up a test server for A3 Epoch this past week and I'm doing some playtesting of the vanilla mod to get a "feel" of things before I begin the design and planning phase. Actual coding will begin sometime in 2015 and the first Alpha release is estimated to arrive in late Q1 2015. This is only a wild guess off the top of my head, actual release may be earlier or later depending on problems encountered along the way. Remember that Epoch code is subject to change so nothing is certain.
Reason for the Q1 2015 estimate release date:
3 months seems like a large amount of time for the first Alpha release, but the reason is simple: I have a lot to learn about how scripting has changed in Arma 3 and I require time to become familiar with Epoch code. A lot of features will have to be scrapped or redesigned. A great deal of DZAI code is specific to Arma 2 and DayZ and this needs to be converted for Arma 3 and A3 Epoch.
What will happen to DZAI (for Arma 2 DayZ):
Development for DZAI is planned to be on indefinite hold (possibly permanent) while A3EAI is being developed (I can't do 2 things at once). A3EAI will use DZAI 2.2.1 code as a foundation and develop further from there.
More news and info will be posted here as it comes up.