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Understandable, thanks for the quick reply!The main problem for me is that I don't have the time or hardware needed to do the testing need to implement headless client support. The headless client sounds good in concept, but from what I know of it, there are a bunch of technical issues associated with headless clients.
Because a headless client is essentially another client, a great deal of BattlEye exceptions will be needed to permit the running of scripts that are normally run on the server. The primary issue with headless clients is the "desync" that happens when the HC character is far away from the AI its controlling. For example, you may have thought you narrowly dodged some bullets from enemy AI, but if the HC character thinks you're standing where you were 5 seconds ago, you're still going to get hit as if you stood still for 5 seconds.
While the headless client has huge promises for performance, it's only useful in non-DayZ environments where all the action is happening on a certain area of the map, as opposed to everywhere/anywhere on the map.
To put it shortly, there is no HC support for DZAI, but if there's someone else with the necessary time, willingness, and technical know-how, I'm more than willing to let them branch off a version of HC-compatible DZAI.
Don't worry, the hard part is keeping up with my weekly updates plus critical hotfixes along the way.