DZAI Visual Installation Guide

Discussion in 'Support & Release' started by Buttface, Feb 8, 2014.

  1. Crazy Ruski

    Crazy Ruski New Member

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    Wrong spot
     
  2. chris0135

    chris0135 New Member

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    Hey I am having an issue, when i try to install it i get stuck at Requesting Authentication, so i installed the fix, and then everyone spawns in debug land, any ideas what is wrong?
     
  3. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    AI have issues with things in front of them, bridges or debris. Contrary to popular belief that they don't know the items exist, they do. But they are configured to find a route at a very short distance ahead and they are usually going to fast to avoid the obstacle. Try running http://www.armaholic.com/page.php?id=6882 this on your server, it might help, it might not, I don't know but it is worth a try.
     
  4. Buttface

    Buttface OpenDayZ Rockstar!

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    Visual Installation Guide has been updated to show installation of DZAI 2.1.0 using Epoch 1.0.5.1. As usual, the instructions apply to all DayZ mods.
     
  5. zappi

    zappi Well-Known Member

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    Hi sir;

    I have a question.
    I use WAI and DZMS all AI will give gain humanity for the player who will kill them.
    I wonder if i can use DZAI to settled gain humanity on -50 ( for exemple) to let each player killing those AI losing humanity when they will kill those AI?
     
  6. Buttface

    Buttface OpenDayZ Rockstar!

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    @zappi : Just set the humanity gain value to a negative number and it should cause humanity loss.

    @everyone: I fixed the installation instructions for the DZAI_Client, my instructions incorrectly said to copy-paste a line inside an isServer check. It needs to go inside an !isDedicated check instead.
     
  7. DeadWing

    DeadWing New Member

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    I added DZAI to my ThirskW server. Heli and car patrols work fine, but roaming AI fail to spawn at all. Weird. I checked the scripts and can see no reason for this except, perhaps that Thirsk is not supported; but that seems strange as the helis and car patrols spawn fine.

    /* Static AI Spawning Settings
    --------------------------------------------------------------------------------------------------------------------*/

    //Enable or disable static AI spawns. If enabled, AI spawn points will be generated in cities, towns, and other predefined areas. Does not affect custom-defined spawns (Default: true).
    DZAI_staticAI = true;

    //Set minimum and maximum wait time in seconds to respawn an AI group after all units have been killed. Applies to both static AI and custom spawned AI (Default: Min 300, Max 600).
    DZAI_respawnTimeMin = 600;
    DZAI_respawnTimeMax = 1200;

    //Time to allow spawned AI units to exist in seconds before being despawned when no players are present in a trigger area. Applies to both static AI and custom spawned AI (Default: 120)
    DZAI_despawnWait = 120;

    //Respawn limits. Set to -1 for unlimited respawns. (Default: -1 for each).
    DZAI_respawnLimit0 = -1; //Respawn limit for low level AI found in low-value areas (Default: -1)
    DZAI_respawnLimit1 = -1; //Respawn limit for mid level AI found in cities and other mid-value areas (Default: -1)
    DZAI_respawnLimit2 = -1; //Respawn limit for high level AI found in places with military loot (Default: -1)
    DZAI_respawnLimit3 = -1; //Respawn limit for very high level AI in places with high-grade military loot (Default: -1)


    /* Dynamic AI Spawning Settings
    --------------------------------------------------------------------------------------------------------------------*/

    //Enable or disable dynamic AI spawns. If enabled, AI spawn locations will be generated for randomly selected players at randomized intervals (Default: true)
    DZAI_dynAISpawns = true;

    //Time (seconds) required to reach maximum spawn probability per player, after which the probability is reset to 0%. Lower number = More frequent spawns, Higher Number = Less frequent. (Recommended range: 1200-2700, Default: 1800)
    DZAI_maxSpawnTime = 1800;

    //Time (seconds) to allow each player to retain maximum spawn probability. (Default: 1800).
    DZAI_keepMaxSpawnTime = 1800;

    //Probability for dynamic AI to actively hunt a targeted player. If probability check fails, dynamic AI will patrol the area instead of hunting (Default: 0.50)
    DZAI_huntingChance = 0.50;

    //Probability to send first available AI helicopter to reinforce dynamic AI group. No effect if DZAI_maxHeliPatrols is set to zero. (Default: 0.50)
    DZAI_heliReinforceChance = 0.50;

    //Array of area blacklist markers. Players within marker areas will not be targeted for dynamic AI spawns (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
    //Epoch: DZAI will automatically set up 200m-radius blacklist areas around each trader area.
    DZAI_dynAreaBlacklist = [];

    //Time to wait before despawning all AI units in dynamic trigger area when no players are present. (Default: 120)
    DZAI_dynDespawnWait = 120;

    //Enable or disable dynamic spawn-free zones of 600m radius around player spawn areas. (Default: false)
    DZAI_freshSpawnSafeArea = false;
     
  8. Buttface

    Buttface OpenDayZ Rockstar!

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    Thirsk is one of the few maps not currently supported, I gave up trying to set up a Thirsk test server a long time ago. DZAI is designed to automatically set up static spawns even for unsupported maps, although the spawn placements might be a bit "off", so you may find AI in odd places.
     
  9. DeadWing

    DeadWing New Member

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    Thanks mate. Great mod though. Keep up the good work.
     
  10. Gand

    Gand New Member

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    I installed the DZAI addon this evening and the server started up, but it does not look like the addon started. The only thing with DZAI in the RPT is this:

    Version 1.63.125548
    Conflicting addon dayz_server in 'z\addons\dayz_server\', previous definition in 'Users\EX-RIG\Desktop\DayZ Stuff\DZAI\dayz_server\z\addons\dayz_server\'

    Please help.
     
  11. Cas.haber

    Cas.haber New Member

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  12. wriley

    wriley Member

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    I think this message means you have added the code to your dayz_server.pbo incorrectly. It looks like you have the same code in there with 2 different root paths.
     
  13. chi

    chi Well-Known Member

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    I was wondering if anyone could make the Radio only work if it was turned on like in the WAI 2.2.0 release? Would it be hard to make this happen?
     
  14. WagnerMello

    WagnerMello Member

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    Hello
    I wonder how I disable Woe to walk and it just want to leave the vehicle and helicopter?
     
  15. chi

    chi Well-Known Member

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    I think there is an option to turn static and dynamic spawns off in the config inside the init folder
     
  16. DAKA

    DAKA New Member

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    Just installed this. Is there a way to add coins to a dead ai body? i am not seeing an option for it?
     

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