Epoch Script Help

Paddy

New Member
Hello, I'm looking for someone that can give me a hand sorting out my server with scripts using vilayer,

I'm new to server hosting and my scripting is rusty and having issues sorting out the following mods:

AI patrols
Mission Events (aka ikea drops, miliary missions, treasure and supply drops)
Self Bloodbag
Tow/lift
Auto-refual/repair
Safe Trader Zones
Debug Monitor
Kill Self


Also trying to find out my Instance ID for TSW anti-hack, yes I know there is some guides out there, but there normally out-dated or don't explain it enough for a new server hoster.

I would love to be able to talk with the person over coms if possible to teach me how to do this, I want to learn how to do this, I have dyslexia so its hard sometimes for me to learn though text alone but once I've learned the basics I normally be able to pick up harder information with ease.

Thanks!
 
You used Vilayer servers before? They have a different set-up for scripts than other server hosters do, also your message isn't helping nor is it on topic.

So please reframe from going off topic.

Also someone who hasn't used scripts before and is struggling, you really think your post will help?

Also some readme's don't give enough information to install correctly or to the correct file paths, most server hosters are different and installed in different ways.

I'm asking for abit of one-on-one help, not smart ass comments like yours, is it wrong to ask for some help?
 
"Do you have trouble reading the readme's" That to me don't sound like a suggestion or a provocative comment, he should of went a different way about it and just makes him look like a troll.
 
You used Vilayer servers before? They have a different set-up for scripts than other server hosters do, also your message isn't helping nor is it on topic.

So please reframe from going off topic.

Also someone who hasn't used scripts before and is struggling, you really think your post will help?

Also some readme's don't give enough information to install correctly or to the correct file paths, most server hosters are different and installed in different ways.

I'm asking for abit of one-on-one help, not smart ass comments like yours, is it wrong to ask for some help?
Sorry you felt like that I was only saying that most scripts are easier than they look, you are wrong about Vilayer as well they use the same directories, files etc, as every other server does just with a different CP.
 
I use all of these on my server and find them to all be easy to install and working.

AI patrols
http://opendayz.net/threads/dzai-visual-installation-guide.18447/
Mission Events (aka ikea drops, miliary missions, treasure and supply drops)
https://github.com/SMVampire/DZMS-DayZMissionSystem
Self Bloodbag
http://opendayz.net/threads/krixes-self-bloodbag-script.12288/
Tow/lift
http://opendayz.net/threads/release-preconfigured-r3f-logistics-towing-and-heli-lift.13743/
Auto-refual/repair
http://dayzepoch.com/forum/index.ph...cle-service-point-refuel-repair-rearm-script/
Safe Trader Zones
http://opendayz.net/threads/epoch-s...tealing-no-shooting-no-vehicle-weapons.14877/
Debug Monitor
I don't recommend you install a debug just use the infistar one.
Kill Self
http://dayz.st/w/Commit-Suicide_Script

BTW this is a smart arsed comment.
 
I don't recommend you install a debug just use the infistar one.

Custom Debug Monitors just look ways better :p

LQdqolt.png
 
Wow yours looks way better than mine, is that your code or someone else's.

I can't tell, to be honest. It was inside the mission folder, as i first found it. I edited color and added a few more things and made it look nicer, that's all. The basic was there before.


I quickly made you one to. Just change _servername and _ts, the rest will be done auto for you :)

PHP:
waitUntil {alive player};

private ["_servername", "_ts"];

_servername = "INSERT SERVER NAME";
_ts = "INSERT TS DATA";

while {true} do
    {
        _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        if (player == vehicle player) then
        {
            _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
        }
            else
        {
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        };
        hintSilent parseText format ["
        <t color='#009FCF' size='1.30' font='Bitstream' align='left'>[</t><t color='#ff5200' size='1.30' font='Bitstream' align='left'>_servername</t><t color='#009FCF' size='1.30' font='Bitstream' align='left'>]</t><br/>
        <t color='#009FCF' size='1.15' font='Bitstream' align='left'>%1 (</t><t color='#ff5200' size='1.15' font='Bitstream' align='left'>%2</t><t color='#009FCF' size='1.15' font='Bitstream' align='left'>)</t><br/>
        <img size='3' align='right' image='%12'/><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Players Online:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%3</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Zombie Kills</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%4</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Headshots:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%5</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Survivors Killed:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%6</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Bandits Killed:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%7</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Blood:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%8</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Humanity:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%9</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>FPS:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%10</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Restart:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%11</t><br/><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>TS3:</t><br/>
        <t color='#ff5200' size='1' font='Bitstream' align='left'>_ts</t><br/><br/><br/>",
        (name player),//1
        (dayz_Survived),//2
        (count playableUnits),//3
        (player getVariable['zombieKills', 0]),//4
        (player getVariable['headShots', 0]),//5
        (player getVariable['humanKills', 0]),//6
        (player getVariable['banditKills', 0]),//7
        (player getVariable['USEC_BloodQty', r_player_blood]),//8
        (player getVariable['humanity', 0]),//9
        (round diag_fps),//10
        (round(240-(serverTime) / 60)),//11
        _pic,];//12
        sleep 1;
    };
};

To include:

In your MPMissions Folder create a folder named "custom". Inside custom create a Document "debug.sqf" and paste the code inside.

in init.sqf paste:

if (!isDedicated) then {
//Bunch of Code
[] execVM "custom\debug.sqf";

};
 
Im assuming I change this to my server restart time.

Code:
        (round(240-(serverTime) / 60)),//11

Yup, sorry i just noticed something else.. Me is a idiot :D

_servername won't work, so just search for

<t color='#009FCF' size='1.30' font='Bitstream' align='left'>[</t><t color='#ff5200' size='1.30' font='Bitstream' align='left'>_servername</t><t color='#009FCF' size='1.30' font='Bitstream' align='left'>]</t><br/>

And change _servername to your server Name as example:

<t color='#009FCF' size='1.30' font='Bitstream' align='left'>[</t><t color='#ff5200' size='1.30' font='Bitstream' align='left'>ALEXLawSON</t><t color='#009FCF' size='1.30' font='Bitstream' align='left'>]</t><br/>
 
Right, Your post just sound more like mocking than anything but that just how I seen it, sorry if you were trying to be helpful but this last post is seen trying to help but so you know vilayer does work alittle different, they unpack the pso's for you, all you got to do is upload the pso via there own control panel or via a file uploader like filezilla.

Then edit the server monitor or inf file to allow said script to run.

The issue I'm having right now is simple scripts like self bloodbags, since only scripts I can get working is the DZMS script (even though for some reason IKEA missions not spawning), some of the guides/read me files don't explain how vilayer does theres since the vilayer video guide is abit outdated (even though they said there updating the video guides soon)

since I believe the file on vilayer CP is on \vilayercodecustom\missions\epoch.panthera\ since I'm on a Panther Epoch server, I believe this is were the files should go and edit the init.sqf, but scripts not working, hence I believe I'm doing something wrong here.

Also if I came across as a dick, I apologise for that, work gets me abit angry at times. >_<
 
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