NeverUsedID
Well-Known Member
no, iam not using antihax.
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this works. but will screw up your towing and lifting. also antihacks need to be changed so you allow some esp hackers in, but it works.
i would go inside friendliescheck.sqf and change [0,0,0]lwrist to [o,0,0]head. which will put the ball 1 m above their heads. working on acurate number for just above th e head.
" sleep 2;" \n
" };" \n
"};" \n
+ "dayz_friendliesCheck = [] spawn {" \n
+ " while {true} do {" \n
+ " call player_friendliesCheck;" \n
+ " sleep 2;" \n
+ " };" \n
+ "};" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n
" sleep 8;" \n
" };" \n
"};" \n
"" \n
"dayz_locationCheck = [] spawn {" \n
" while {true} do {" \n
" call stream_locationCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
"" \n
"dayz_Totalzedscheck = [] spawn {" \n
" while {true} do {" \n
" dayz_maxCurrentZeds = {alive _x} count entities ""zZombie_Base"";" \n
" sleep 60;" \n
" };" \n
"};" \n
"//Removed for now" \n
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
"" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n
"dayz_friendliesCheck = [] spawn {" \n
" while {true} do {" \n
" call player_friendliesCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
very simple guide
but in the player_monitor.fsm
mine does not look like the guide(below) starting from line 1097 to line 1108
(i know where the + are is the lines i have to add)
but it look like this (line 1097-1119)
can someone tell me where in have to put this in the text ?
" sleep 8;" \n
" };" \n
"};" \n
"" \n
"dayz_locationCheck = [] spawn {" \n
" while {true} do {" \n
" call stream_locationCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
CODEHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"" \n
"dayz_Totalzedscheck = [] spawn {" \n
" while {true} do {" \n
" dayz_maxCurrentZeds = {alive _x} count entities ""zZombie_Base"";" \n
" sleep 60;" \n
" };" \n
"};" \n
"//Removed for now" \n
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
"" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n