Group System(non epoch)

this works. but will screw up your towing and lifting. also antihacks need to be changed so you allow some esp hackers in, but it works.

i would go inside friendliescheck.sqf and change [0,0,0]lwrist to [o,0,0]head. which will put the ball 1 m above their heads. working on acurate number for just above th e head.

Did you ever work the positioning out?
 
very simple guide :D

but in the player_monitor.fsm

mine does not look like the guide(below) starting from line 1097 to line 1108
" sleep 2;" \n
" };" \n
"};" \n
+ "dayz_friendliesCheck = [] spawn {" \n
+ " while {true} do {" \n
+ " call player_friendliesCheck;" \n
+ " sleep 2;" \n
+ " };" \n
+ "};" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n

(i know where the + are is the lines i have to add)

but it look like this (line 1097-1119)
" sleep 8;" \n
" };" \n
"};" \n
"" \n
"dayz_locationCheck = [] spawn {" \n
" while {true} do {" \n
" call stream_locationCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
"" \n
"dayz_Totalzedscheck = [] spawn {" \n
" while {true} do {" \n
" dayz_maxCurrentZeds = {alive _x} count entities ""zZombie_Base"";" \n
" sleep 60;" \n
" };" \n
"};" \n
"//Removed for now" \n
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
"" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n

can someone tell me where in have to put this in the text ?
"dayz_friendliesCheck = [] spawn {" \n
" while {true} do {" \n
" call player_friendliesCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
 
very simple guide :D

but in the player_monitor.fsm

mine does not look like the guide(below) starting from line 1097 to line 1108


(i know where the + are is the lines i have to add)

but it look like this (line 1097-1119)


can someone tell me where in have to put this in the text ?


Code:
" sleep 8;" \n
" };" \n
"};" \n
"" \n
"dayz_locationCheck = [] spawn {" \n
" while {true} do {" \n
" call stream_locationCheck;" \n
" sleep 2;" \n
" };" \n
"};" \n
 
 
CODEHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"" \n
"dayz_Totalzedscheck = [] spawn {" \n
" while {true} do {" \n
" dayz_maxCurrentZeds = {alive _x} count entities ""zZombie_Base"";" \n
" sleep 60;" \n
" };" \n
"};" \n
"//Removed for now" \n
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
"" \n
"// TODO: questionably" \n
"{ _x call fnc_vehicleEventHandler; } forEach vehicles;" \n
"" \n

im pretty sure.
 
As Alikinda has said it screws up heli lifting / towing please can someone advise on a fix for this as i would really love to use both!
 
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