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If I am correct, you open your ah.sqf then just type in action in the search function until you find the dayzActions and just add those lines that lazyink said.How do you add in exceptions to ah.sqf? PLEASE I cant get this to work that is my last step. Anyone? How did you do it lazyink?
i was asked to add this to my server but all i see is issue reported by people here, can anyone confirm if this is worth installing or skip it, chernarus map 1.7.6 with Sarge AI running
I'm running into an issue with hueys not getting the option to HALO jump, while other air vehicles do. At this point I'm pretty confused as to what is causing this because on a rare occasion a huey will get the HALO jump option for no apparent reason with no apparent pattern.
Edit: Also seeing this with MI17s now, but no problems with the little birds or the plane
Edit Edit: fixed, fuck the fn_selfActions method.
_dayzActions = (s_player_repairActions + s_wardrobe_array + r_player_actions2 + r_player_actions +
[bis_fnc_halo_action,
bis_fnc_halo_para_mouseholding_eh,
bis_fnc_halo_para_mousemoving_eh,
bis_fnc_halo_para_loop,
bis_fnc_halo_para_velZ,
bis_fnc_halo_para_loop_time,
bis_fnc_halo_para_velAdd,
bis_fnc_halo_para_velLimit,
bis_fnc_halo_para_vel,
bis_fnc_halo_para_keydown_eh,
bis_fnc_halo_para_keydown,
bis_fnc_halo_para_dirAbs,
bis_fnc_halo_para_dirAdd,
bis_fnc_halo_para_dirLimit,
bis_fnc_halo_para_dir,
bis_fnc_halo_dirAdd,
bis_fnc_halo_dirLimit,
bis_fnc_halo_dir,
bis_fnc_halo_keydown_eh,
bis_fnc_halo_velAdd,
bis_fnc_halo_velLimit,
bis_fnc_halo_vel,
bis_fnc_halo_keydown,
bis_fnc_halo_soundLoop,
bis_fnc_halo_ppRadialBlur,
bis_fnc_halo_clouds,
bis_fnc_halo_action,
If i'm understanding this correctly, the option to HALO jump is inconsistent for you? If that's the problem I can help you with it. I also had this problem so I wrote my own method of flagging the option. What you'll have to do to use it is add this to your init
Code:if (!isDedicated) then { [] execVM "WHATEVERFOLDERYOUPUTITIN\haloaction.sqf"; };
then make a new file called haloaction.sqf and copy the following into it then put it into your pbo
Code:private ["_vehicle", "_halo_jump_id"]; //Made by Rave because he is a cool guy _vehicle = objNull; while {true} do { if (!isNull player) then { private ["_currentVehicle", "_jumpheight"]; _jumpheight = (getPosATL player select 2) > 50; _currentVehicle = vehicle player; if (_vehicle != _currentVehicle) then { if (!isNull _vehicle) then { _vehicle removeAction _halo_jump_id; _vehicle = objNull; }; if (_currentVehicle != player && _jumpheight && (_currentVehicle isKindof "Air")) then { _vehicle = _currentVehicle; _halo_jump_id = _vehicle addAction [("<t color=""#FF9800"">" + ("HALO Jump") + "</t>"), "WHATEVERFOLDERYOUPUTITIN\jump.sqf",[],-1,false,true,"",""]; }; }; if ((_currentVehicle isKindof "Air") && !_jumpheight) then { _vehicle removeAction _halo_jump_id; _vehicle = objNull; }; }; sleep 2; }
Note: you will have to change the WHATEVERFOLDERYOUPUTITIN bits to make it work
Now if you want to change the height the HALO jump options shows up you'll have to findand change the 50 to whatever height you'd likeCode:_jumpheight = (getPosATL player select 2) > 50;
im new to the whole server thing and im having some issues... first off im using hfb servers to host my dayz server... i cant seem to find mission.pbo or dayz_server.pbo anywhere... can someone help me out here... im totally lost
if((dayz_myHaloVehicle !=_vehicle) and _inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 180)) then {
if (s_halo_action < 0) then {
dayz_myHaloVehicle = _vehicle;
s_halo_action = dayz_myHaloVehicle addAction [("<t color=""#FF9800"">" + ("HALO Jump") + "</t>"),"jump.sqf",[],2,false,true,"",""];
};
} else {
dayz_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
dayz_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
Halo JumpsBy: UnkinheadCredits: Hangender ; VentZero
Saw that many people wanted this, so here it is...Known Bugs Before Installing Without Known Fix (At Least As Far As I Know):
Override compiles.sqf following this tut: http://opendayz.net/threads/how-to-override-compiles-from-dayz_code-pbo.8251/
Download misson.pbo and dayz_server.pbo and extract them using PBOView (Or Other)
Create Folder in root of mission.pbo named "fixes"
add this line to compiles.sqf in mission.pbo where all the other compiles are (Similar Lines):
Code:bis_fnc_halo = compile preprocessFileLineNumbers "fixes\fn_HALO.sqf";
...................................................
works fine on overwatch 0.2.4 thanks