Having trouble with custom skins

When defining the skin itself, you can add in lines to call the different load-out pieces, and then "blank" them.

Like actually set inventory= [ ]; = so that whatever the inherited inventory of that skin natively is gets ignored.

Stuff like that.

On the Bohemia site, there is a huge wiki like section about options with vehicles / guns / etc.

I would suggest hitting up that resource and figuring out how to define your skin so that it functions only as a skin :)
 
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