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Where can I find the database again?
Its an application called MySQL - should be runnin on port 3306 typically.
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class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
private["_botActive","_int","_newModel","_doLoop","_wait","_hiveVer","_isHiveOk","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"];
//Set Variables
diag_log ("STARTING LOGIN: " + str(_this));
_playerID = _this select 0;
_playerObj = _this select 1;
_playerName = name _playerObj;
_worldspace = [];
if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {};
if (count _this > 2) then {
dayz_players = dayz_players - [_this select 2];
};
//Variables
_inventory = [];
_backpack = [];
_items = [];
_magazines = [];
_weapons = [];
_medicalStats = [];
_survival = [0,0,0];
_tent = [];
_state = [];
_direction = 0;
_model = "";
_newUnit = objNull;
_botActive = false;
if (_playerID == "") then {
_playerID = getPlayerUID _playerObj;
};
if ((_playerID == "") or (isNil "_playerID")) exitWith {
diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID");
};
//??? endLoadingScreen;
diag_log ("LOGIN ATTEMPT: " + str(_playerID) + " " + _playerName);
//Do Connection Attempt
_doLoop = 0;
while {_doLoop < 5} do {
_key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName];
_primary = _key call server_hiveReadWrite;
if (count _primary > 0) then {
if ((_primary select 0) != "ERROR") then {
_doLoop = 9;
};
};
_doLoop = _doLoop + 1;
};
if (isNull _playerObj or !isPlayer _playerObj) exitWith {
diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj));
};
if ((_primary select 0) == "ERROR") exitWith {
diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID];
};
//Process request
_newPlayer = _primary select 1;
_isNew = count _primary < 6; //_result select 1;
_charID = _primary select 2;
_randomSpot = false;
//diag_log ("LOGIN RESULT: " + str(_primary));
/* PROCESS */
_hiveVer = 0;
if (!_isNew) then {
//RETURNING CHARACTER
_inventory = _primary select 4;
_backpack = _primary select 5;
_survival = _primary select 6;
_model = _primary select 7;
_hiveVer = _primary select 8;
if (_model == "") then {
_key = format["CHILD:999:select replace(cl.`inventory`, '""', '""""') inventory, replace(cl.`backpack`, '""', '""""') backpack, replace(coalesce(cl.`model`, 'Survivor2_DZ'), '""', '""""') model from `cust_loadout` cl join `cust_loadout_profile` clp on clp.`cust_loadout_id` = cl.`id` where clp.`unique_id` = '?':[%1]:",str(_playerID)];
_data = "HiveEXT" callExtension _key;
//Process result
_result = call compile format ["%1", _data];
_status = _result select 0;
if (_status == "CustomStreamStart") then {
if ((_result select 1) > 0) then {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1", _data];
_inventory = call compile (_result select 0);
_backpack = call compile (_result select 1);
_model = call compile (_result select 2);
};
};
};
if (!(_model in ["SurvivorW2_DZ","GUE_Soldier_2","Survivor3_DZ","Sniper1_DZ","GUE_Soldier_2","FR_R","GUE_Soldier_CO","USMC_Soldier_Officer","GUE_Soldier_MG,GUE_Commander","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Rocket_DZ"])) then {
_model = ["Survivor2_DZ","GUE_Soldier_2","FR_R","GUE_Soldier_CO","USMC_Soldier_Officer","GUE_Soldier_MG","GUE_Commander"] select floor random 7;
};
} else {
_model = _primary select 3;
_hiveVer = _primary select 4;
if (isNil "_model") then {
_model = "Survivor2_DZ";
} else {
if (_model == "") then {
_model = "Survivor2_DZ";
};
};
//Record initial inventory
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");
_randomSpot = true;
//Wait for HIVE to be free
_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
_key call server_hiveWrite;
};
diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
_isHiveOk = false; //EDITED
if (_hiveVer >= dayz_hiveVersionNo) then {
_isHiveOk = true;
};
//diag_log ("SERVER RESULT: " + str("X") + " " + str(dayz_hiveVersionNo));
//Server publishes variable to clients and WAITS
//_playerObj setVariable ["publish",[_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer],true];
dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer];
(owner _playerObj) publicVariableClient "dayzPlayerLogin";
if (!(_model in ["SurvivorW2_DZ","GUE_Soldier_2","Survivor3_DZ","Sniper1_DZ","GUE_Soldier_2","FR_R","GUE_Soldier_CO","USMC_Soldier_Officer","GUE_Soldier_MG,GUE_Commander","Soldier1_DZ","Camo1_DZ","Bandit1_DZ","Rocket_DZ"])) then {
_model = ["Survivor2_DZ","GUE_Soldier_2","FR_R","GUE_Soldier_CO","USMC_Soldier_Officer","GUE_Soldier_MG","GUE_Commander"] select floor random 7;
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ"])) then {
_model = "Survivor2_DZ";
};
Does anyone know of a way to lock players with a cirtain model? i ask because i am admin of an RP server and to have to keep resetting after they die to regive their skin is becoming a job unt itself ?