DangerRuss
OpenDayZ Rockstar!
So Ive edited my DynamicWeatherEffects.sqf so that it should have no fog, no rain, and no overcast.
However I can't seem to get it to completely obey me. What I mean by that is, when the server starts up it is very sunny and lots of visibility. However about halfway through the server restart it changes sometimes. For instance as I write this is started to rain. What am I doing wrong. I am calling it correctly in my compiles. I know this because it is partially working and I have compiles edited for selfbloodbag which is working correctly.
In my compiles its called like this
and here is the DynamicWeatherEffects.sqf
http://pastebin.com/98N64jNT
However I can't seem to get it to completely obey me. What I mean by that is, when the server starts up it is very sunny and lots of visibility. However about halfway through the server restart it changes sometimes. For instance as I write this is started to rain. What am I doing wrong. I am calling it correctly in my compiles. I know this because it is partially working and I have compiles edited for selfbloodbag which is working correctly.
In my compiles its called like this
Code:
//Dynamic Weather Overwrite
execVM "custom\DynamicWeatherEffects.sqf";
initialized = true;
and here is the DynamicWeatherEffects.sqf
http://pastebin.com/98N64jNT